Ludography
80/100
Players1 rating
72/100
Critics2 reviews
More scores
Metacritic usersuser score
74/100
GameFAQsEasy-Just Right
3.54/5
Player reviews
77% positive135 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$4.99

Where to get it

1000 Amps cover

2012 · Adventure · Indie

1000 Amps

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!

Released
22 February 2012
Platforms
WindowsmacOS
Genres
AdventureIndieMetroidvaniaPlatformerPuzzle
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Country
United States
Languages
English
Time to beat
4hmain story3.5hwith extras5hcompletionist

About

1000 Amps is a 2012 action-adventure puzzle-platform game, developed by Brandon Brizzi.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player controls Plug as he makes his way through the various interconnected rooms of the Amp Tree System. He must illuminate all of the tiles in each room by walking over them. As he gradually lights up the room, he will be able to jump higher; this effect is temporary, as his jumping ability resets upon entering a new room. However, he will also obtain other, permanent upgrades to help him solve more complex puzzles, such as the ability to teleport.

Story

There is a power outage in the Amp Tree System; Plug must navigate the darkness and repair the lights, one room at a time.

Reception

1000 Amps received mixed reviews. John Walker of Rock Paper Shotgun recommended the game, saying, "I really want you to play this. It's such a smart, enormous game, often enormously difficult, but get stuck and there are always another dozen rooms you can try." Gamezebo also praised 1000 Amps, calling it a "stylish, expansive game that relies on its attractive, high-contrast visuals, as well as the opportunities it gives the player for exploration", though said the game's mechanic of resetting rooms when exited "can sometimes be frustrating, as it's easy to bounce out of a room unintentionally".

PC Gamer gave it 64/100, calling it "[a]n often frustrating game built around a clever idea", and argued that the darkening of unsolved rooms makes "exploration [become] an exercise in feeling around in the dark, unsure if you're about to plunge down a hole into another room entirely, losing all your progress in the current room." On a positive note, it also said "[t]he core idea of powering up your character progressively is a solid one, and there are moments of real beauty in the stark-but-cute art style", though wrote the game was too flawed as a whole to take full advantage of these ideas.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS22 February 2012Worldwide
Windows22 February 2012Worldwide

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Years

Description adapted from its source, CC BY-SA 4.0.