
- 80/100
- Players1 rating
- 72/100
- Critics2 reviews
More scores
- Metacritic usersuser score
- 74/100
- GameFAQsEasy-Just Right
- 3.54/5
- Player reviews
- 77% positive135 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac
- Price
- US$4.99
Where to get it

2012 · Adventure · Indie
1000 Amps
Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!
- Released
- 22 February 2012
- Platforms
- WindowsmacOS
- Genres
- AdventureIndieMetroidvaniaPlatformerPuzzle
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Side view
- Country
- United States
- Languages
- English
- Time to beat
- 4hmain story3.5hwith extras5hcompletionist
About
1000 Amps is a 2012 action-adventure puzzle-platform game, developed by Brandon Brizzi.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The player controls Plug as he makes his way through the various interconnected rooms of the Amp Tree System. He must illuminate all of the tiles in each room by walking over them. As he gradually lights up the room, he will be able to jump higher; this effect is temporary, as his jumping ability resets upon entering a new room. However, he will also obtain other, permanent upgrades to help him solve more complex puzzles, such as the ability to teleport.
Story
There is a power outage in the Amp Tree System; Plug must navigate the darkness and repair the lights, one room at a time.
Reception
1000 Amps received mixed reviews. John Walker of Rock Paper Shotgun recommended the game, saying, "I really want you to play this. It's such a smart, enormous game, often enormously difficult, but get stuck and there are always another dozen rooms you can try." Gamezebo also praised 1000 Amps, calling it a "stylish, expansive game that relies on its attractive, high-contrast visuals, as well as the opportunities it gives the player for exploration", though said the game's mechanic of resetting rooms when exited "can sometimes be frustrating, as it's easy to bounce out of a room unintentionally".
PC Gamer gave it 64/100, calling it "[a]n often frustrating game built around a clever idea", and argued that the darkening of unsolved rooms makes "exploration [become] an exercise in feeling around in the dark, unsure if you're about to plunge down a hole into another room entirely, losing all your progress in the current room." On a positive note, it also said "[t]he core idea of powering up your character progressively is a solid one, and there are moments of real beauty in the stark-but-cute art style", though wrote the game was too flawed as a whole to take full advantage of these ideas.
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Collections1 collection
Years
- Games released in 2012List › January–March
Description adapted from its source, CC BY-SA 4.0.
