Ludography

Fifty years, by the numbers

Everything in the catalog read as a timeline: how many games came out, on what, in which genres, from where, and by whom.

Games
137,601
Peak year · 2025
6,803 releases
Platforms
156
Studios
18,465

Releases per yearall games, and the ones with a following

Releases per year, 1975 to 2026. Releases, latest 6,659 games. Notable (tiers 1–2), latest 228 games.

Releases per year
DateReleasesNotable (tiers 1–2)
197536 games0 games
197666 games4 games
1977105 games2 games
1978142 games4 games
1979216 games4 games
1980280 games15 games
1981459 games27 games
19821,028 games32 games
19831,462 games48 games
19841,204 games55 games
19851,008 games63 games
19861,098 games74 games
19871,389 games82 games
19881,359 games88 games
19891,463 games106 games
19901,657 games124 games
19911,742 games135 games
19921,882 games150 games
19931,935 games164 games
19942,059 games166 games
19952,198 games165 games
19962,090 games154 games
19971,958 games170 games
19982,030 games181 games
19992,280 games222 games
20002,292 games180 games
20012,312 games225 games
20022,365 games241 games
20032,300 games295 games
20042,353 games279 games
20052,660 games304 games
20062,854 games316 games
20073,118 games306 games
20083,473 games316 games
20093,947 games374 games
20104,052 games349 games
20113,936 games382 games
20123,965 games475 games
20134,109 games573 games
20142,067 games616 games
20152,851 games699 games
20163,689 games832 games
20173,896 games787 games
20183,873 games815 games
20193,690 games780 games
20204,088 games721 games
20214,472 games743 games
20224,677 games695 games
20235,450 games718 games
20246,753 games700 games
20256,803 games478 games
20266,659 games228 games

The 1983 bump and dip is the home-computer wave and the crash; output doubles between 2013 and 2016 as the stores open up, then steps again after 2020. The notable line stays almost flat through it: more games, not more that people play.

Where they were playedshare of each year's releases by platform family

Share of releases per year by platform family, 1977 to 2026. Home computers, latest 0 %. Arcade, latest 0 %. Nintendo, latest 8.1 %. Sega, latest 0 %. PlayStation, latest 10.7 %. Xbox, latest 9.3 %. PC, latest 68.3 %. Mobile, latest 3 %. Other, latest 0.5 %.

Share of releases per year by platform family
DateHome computersArcadeNintendoSegaPlayStationXboxPCMobileOther
197720.8 %42.5 %0 %0.8 %0.8 %0 %3.3 %0 %31.7 %
197822.8 %28.7 %1.8 %0.6 %0.6 %0 %2.9 %1.2 %41.5 %
197922.5 %25.2 %2.3 %0.4 %1.1 %0.8 %3.4 %1.1 %43.1 %
198036.9 %22.3 %5.1 %1 %2.6 %1 %6.2 %0.5 %24.4 %
198142.2 %17.4 %5.8 %0.6 %1.6 %1.4 %6.2 %0.5 %24.3 %
198250.3 %11.2 %3.2 %0.9 %0.2 %0.8 %8.8 %0.5 %24 %
198358.3 %8.2 %4.2 %1.9 %0.5 %0.5 %7.6 %0.2 %18.6 %
198455.1 %10.9 %6.1 %3.1 %0.6 %0.1 %8.9 %0.8 %14.5 %
198555.8 %10.7 %9.6 %2.7 %1.3 %0.6 %11.2 %0.4 %7.7 %
198650.3 %9.9 %12.5 %4.2 %1.5 %0.3 %13.2 %0.5 %7.6 %
198749.1 %8.4 %13.8 %3.2 %1.3 %0.4 %14.3 %0.7 %8.6 %
198843.9 %8.1 %16.2 %4.2 %1.6 %0.5 %15.9 %0.7 %8.9 %
198937.2 %7.2 %17.8 %5.3 %1.8 %0.7 %19.2 %0.6 %10.2 %
199030.3 %7.1 %23.7 %7.1 %1.2 %0.6 %17.9 %0.7 %11.3 %
199123.3 %6.4 %26 %10.2 %2.1 %0.9 %18.7 %1 %11.2 %
199219.9 %6.5 %27 %11.3 %2.2 %1 %19.1 %1.1 %11.9 %
199316.2 %5.4 %26.7 %16.2 %2.5 %0.6 %21.2 %1.2 %9.9 %
199411.6 %5.5 %26.1 %15.6 %4.2 %1.1 %22.3 %1.1 %12.6 %
19957.8 %5.2 %22.1 %16.4 %8.6 %0.9 %27.4 %1 %10.7 %
19964.3 %6.2 %13.5 %14.8 %17 %0.9 %34.4 %1.4 %7.5 %
19972.7 %4.8 %11.8 %12.6 %21.8 %0.8 %36.8 %1.7 %7.1 %
19981.6 %5.1 %13.2 %7.8 %27.7 %0.8 %35.1 %1.5 %7.2 %
19990.7 %5.4 %17.3 %7.5 %25.7 %0.9 %33.4 %1.4 %7.5 %
20000.6 %4.5 %19.2 %8.3 %26.3 %0.6 %33.5 %1 %6 %
20010.4 %3.2 %20.9 %4.9 %22.6 %3.4 %37.2 %1.9 %5.4 %
20020.6 %2.5 %23.7 %1.5 %24.5 %8.2 %33.1 %1.5 %4.6 %
20030.5 %1.6 %19.1 %1.4 %22.7 %9.7 %36.3 %2 %6.7 %
20040.5 %1.9 %16.7 %0.8 %22 %9.2 %38.4 %2.8 %7.7 %
20050.9 %1.9 %17.3 %0.9 %23 %8.6 %34.3 %2.7 %10.4 %
20060.5 %1.4 %17.2 %0.4 %22.9 %7.6 %37.4 %2.8 %9.7 %
20070.7 %1.2 %23.2 %1 %18.5 %6.3 %38.2 %3.3 %7.6 %
20080.3 %1.3 %26.2 %0.6 %14.4 %6.9 %38.6 %5.6 %6 %
20090.5 %1.1 %25.4 %0.2 %14.1 %8.1 %36.2 %9.7 %4.8 %
20100.4 %1 %21.1 %0.2 %15.1 %9.3 %35.8 %13.2 %4 %
20110.3 %0.8 %16.8 %0.3 %15.1 %9.7 %36.2 %17.7 %3.2 %
20120.3 %0.8 %12 %0.2 %15.6 %9.4 %37.6 %22.2 %1.9 %
20130.4 %0.9 %10.7 %0.2 %14.2 %8.5 %40.3 %22.6 %2.3 %
20140 %0.5 %11.4 %0.1 %16.7 %11.3 %43.7 %14.6 %1.8 %
20150 %0.5 %11 %0.1 %15.4 %11 %49.5 %11.5 %1 %
20160 %0.2 %10.8 %0 %14.7 %10.3 %51.7 %10.3 %2 %
20170.1 %0.2 %12.2 %0.1 %14.3 %10.3 %51.5 %9.6 %1.7 %
20180.1 %0.2 %14.1 %0.1 %14.4 %11.3 %50.4 %7.6 %1.8 %
20190.1 %0.3 %14.7 %0.2 %13.9 %11.4 %49.2 %7.9 %2.4 %
20200.1 %0.1 %14.5 %0.1 %12.9 %11.5 %52.2 %6.3 %2.4 %
20210.1 %0.1 %14.6 %0.1 %13 %11.5 %51.7 %6.7 %2.2 %
20220.1 %0.1 %13.3 %0.1 %12.6 %10.9 %55.6 %6 %1.4 %
20230.1 %0.1 %13.4 %0.1 %13 %11 %55.9 %5.2 %1.2 %
20240 %0.1 %11.2 %0 %12 %9.8 %61.5 %4.4 %1 %
20250.1 %0.1 %10.5 %0.1 %11.7 %9.4 %63.5 %3.8 %0.9 %
20260 %0 %8.1 %0 %10.7 %9.3 %68.3 %3 %0.5 %

Arcades and home computers carry the first fifteen years; Nintendo and Sega take the 1990s; PC grows from a sliver to more than half of everything once Steam opens up. A game on several platforms counts once in each.

What they werewhen each of the twelve biggest genres had its moment

Share of each year's releases by genre, since 1980. Shooter peaks at 1980, Arcade peaks at 1982, Platformer peaks at 1992, Racing peaks at 2001, Sports peaks at 2001, Strategy peaks at 2002, Role-playing peaks at 2004, Puzzle peaks at 2008, Indie peaks at 2017, Visual novel peaks at 2021, Adventure peaks at 2022, Simulation peaks at 2026.

Share of each year's releases by genre, since 1980
YearShooterArcadePlatformerRacingSportsStrategyRole-playingPuzzleIndieVisual novelAdventureSimulation
198022.1%29.6%2.2%4.2%6.1%9.8%5.2%4.8%0%0%9.8%6.5%
198122.1%32.3%3.8%3.5%4.9%8.3%4.4%5.6%0%0%9.7%5.6%
198220.4%36.2%7.9%3.6%3.4%6.4%3%7.1%0%0.2%8.8%3.1%
198316.9%33.6%11%3.5%4%5.8%2.5%8%0.1%0.2%10.1%4.3%
198413.7%27%13%4.3%5.5%6.7%3.1%8.8%0.1%0.3%11.7%5.7%
198514.4%21.1%12.4%4.1%5.9%7.1%3.7%9.3%0.2%0.2%15.3%6.2%
198615.5%17.8%12.9%3.8%6.2%6.6%5%8.6%0.4%0.4%16.9%6.1%
198717.4%18%12.8%3.9%6.7%6%5.3%6.8%0.3%0.4%17%5.3%
198816%17%12.9%4.7%8.2%6.8%6.2%6.3%0.4%0.4%14.9%6.2%
198915%14.4%13.4%5.2%8.9%7.7%6.3%7.8%0.3%0.4%13.6%6.7%
199012.7%11.5%15.3%5%9%8.7%7.1%9%0.5%0.5%13.9%6.8%
199112.2%9.7%16.5%4.4%9.2%8.3%7.7%9.3%0.5%0.5%15.1%6.5%
199211%8.9%17.3%4%9.7%8.8%8.1%8.2%0.4%0.6%16.1%6.9%
199311%7.7%16.7%4.4%10.6%8.7%7.5%8.4%0.5%0.9%15.8%7.8%
199411.3%7.3%14.6%4.9%10.9%8.9%7%9.2%0.5%1.3%15.8%8%
199512.2%7.8%10.9%5.7%11.4%8.8%7.3%9.2%0.7%1.7%16.2%8.1%
199612.4%7.7%7.8%6.7%11%9.3%7.8%9.3%0.9%1.5%16.7%8.8%
199712%7%6.7%7.5%10.8%10.5%8.2%8.4%1%1.5%17%9.4%
199811.3%5.6%6.7%8.4%10.8%10.7%9%8.1%1.2%1.2%16.6%10.3%
199910.9%5%6.9%9.2%11.9%10.7%9%7.6%1%1.3%16.1%10.5%
200010.6%4.6%7.1%9.6%11.7%10.9%9.1%7.5%1.1%1.2%15.6%11.1%
200110.3%4.1%7.7%9.7%12.2%11%8.7%6.9%1.2%1.4%16.2%10.6%
200210.6%4%7.3%9.2%10.5%11.9%9.9%6.3%1.5%1.4%16.6%10.8%
200311.8%3.9%7.3%8%10.4%11.3%10.8%5.8%1.7%1.5%17.1%10.3%
200412.8%4.2%7%7.2%9%11.4%11.1%6.4%1.9%1.8%17%10.1%
200512.7%3.9%6.8%6.9%8.8%11.4%10.8%7.2%2.1%1.9%17.2%10.3%
200611.6%4.3%6.3%6.7%7.8%11.8%10.6%8.4%2.6%2%17.1%10.7%
200710.1%4.2%5.7%6.2%7.4%11.7%10.3%9.8%3.9%1.9%17.2%11.3%
200810.1%4.8%5.7%4.9%6.7%10.5%10.2%11%5.3%2.2%17.9%10.7%
200910.1%4.6%5.9%4.4%6.4%9.5%10.1%11%7%2.2%18.9%9.8%
201010.5%4.9%6.6%3.9%5.7%9.3%10%10.4%8.6%2.1%18.9%8.9%
20119.6%5.1%7%3.4%4.9%9.6%10.1%9.9%10.7%2%19.5%8.1%
20128.8%5.2%7.1%3.1%4%9.7%9.9%9.7%13.4%1.9%19.5%7.8%
20137.5%4.9%6.4%2.5%3%10.1%10%9.1%17.1%1.7%20%7.9%
20146.3%4.3%5.7%2.3%2.5%10.1%10.1%7.9%21.2%1.6%19.9%8.1%
20155.3%4%4.7%1.9%2.3%10.1%9.7%6.8%25%1.7%19.8%8.7%
20164.8%3.8%3.9%1.9%2.4%9.5%9.3%6%27.3%1.9%20%9.2%
20174.7%4%3.6%1.9%2.5%9%9%5.6%28.3%1.9%19.7%9.9%
20184.4%3.8%3.4%1.9%2.5%8.8%9.5%5.4%28.2%2.1%19.8%10.2%
20194%3.7%3.3%1.7%2.4%8.8%9.5%5.6%27.9%2.6%19.8%10.5%
20204%3.5%3.5%1.6%2.2%8.7%9%5.8%27.5%3%20.5%10.7%
20214.1%3.5%3.6%1.5%2.1%8.8%8.4%5.9%27.5%3.2%20.5%10.9%
20224.2%3.5%3.6%1.4%1.9%8.6%9.1%5.6%27.2%3.1%20.8%11.1%
20234.2%3.2%3.1%1.4%1.9%8.8%9.9%5.2%27.6%2.9%20.3%11.6%
20243.9%2.9%2.8%1.3%1.7%8.9%10.6%4.9%27.5%2.8%20.3%12.4%
20253.6%2.6%2.5%1.3%1.7%9.5%10.8%4.6%27.4%2.7%19.6%13.5%
20263.5%2.6%2.5%1.3%1.7%9.8%11.1%4.5%27.1%2.8%19.3%14.1%

Each ridge is a genre's share of the year's releases, smoothed over three years and stretched from its leanest year to its best, so the shape says when, not how much. Shooters and arcade games crest first, platformers own the early 1990s, adventure and indie games rise with the open stores, and role-playing and simulation are still climbing.

Where they came fromcountry of origin, every game we know it for

Exclusives, decade by decadeconsole releases tied to one maker, one square per percent

1990s4,726 games

Console releases of the 1990s by exclusivity. Nintendo only 39%, PlayStation only 19%, Xbox only 0%, Sega only 19%, Multi-platform 23%.

Console releases of the 1990s by exclusivity
CategoryValueShareCells
Nintendo only1,840 games39%39
PlayStation only898 games19%19
Xbox only10 games0%0
Sega only913 games19%19
Multi-platform1,065 games23%23

2000s7,069 games

Console releases of the 2000s by exclusivity. Nintendo only 32%, PlayStation only 28%, Xbox only 9%, Sega only 2%, Multi-platform 29%.

Console releases of the 2000s by exclusivity
CategoryValueShareCells
Nintendo only2,283 games32%32
PlayStation only1,994 games28%28
Xbox only605 games9%9
Sega only143 games2%2
Multi-platform2,044 games29%29

2010s9,769 games

Console releases of the 2010s by exclusivity. Nintendo only 26%, PlayStation only 22%, Xbox only 8%, Sega only 0%, Multi-platform 45%.

Console releases of the 2010s by exclusivity
CategoryValueShareCells
Nintendo only2,497 games26%26
PlayStation only2,113 games22%22
Xbox only792 games8%8
Sega only17 games0%0
Multi-platform4,350 games45%44

2020s9,650 games

Console releases of the 2020s by exclusivity. Nintendo only 24%, PlayStation only 9%, Xbox only 5%, Sega only 0%, Multi-platform 62%.

Console releases of the 2020s by exclusivity
CategoryValueShareCells
Nintendo only2,352 games24%24
PlayStation only852 games9%9
Xbox only453 games5%5
Sega only8 games0%0
Multi-platform5,985 games62%62

Read from recorded platforms and release dates: a game is exclusive while it exists on one maker's hardware only. The multi-platform block grows every decade; Nintendo keeps the largest exclusive share to this day. Browse the exclusives.

Second livesremasters and remakes released per year

Remasters and remakes per year, 1990 to 2026. Remasters, latest 52 games. Remakes, latest 36 games.

Remasters and remakes per year
DateRemastersRemakes
19904 games8 games
19916 games12 games
19925 games18 games
19936 games26 games
19946 games22 games
19952 games30 games
199615 games20 games
19979 games24 games
199815 games26 games
199919 games29 games
20009 games26 games
20016 games21 games
200216 games26 games
20036 games28 games
20049 games35 games
200513 games29 games
200611 games30 games
20077 games59 games
200812 games47 games
200917 games46 games
201029 games42 games
201140 games43 games
201258 games30 games
201354 games34 games
201423 games27 games
201553 games15 games
201642 games22 games
201744 games21 games
201849 games27 games
201948 games15 games
202048 games33 games
202178 games34 games
202240 games30 games
202350 games40 games
202470 games46 games
202583 games50 games
202652 games36 games

The remaster wave starts with the HD collections of the PlayStation 3 and Xbox 360 years and peaks when the following generation arrives with a thin launch line-up. Remakes grow more slowly and keep growing. Find them under Edition on Explore.

Counts come from this catalog, not the whole industry: a year's bar is what we hold with a known release year.