Ludography
77/100
Players477 ratings
81/100
Critics27 reviews

Where to get it

Abzû cover

2016 · Giant Squid · Puzzle · Adventure

Abzû

Abzu is an exploration game where you are a lone diver in a lush ocean world. The diver descends deeper and deeper into the depths, where she will encounter majestic creatures, discover ancient secrets, and search for her true purpose. Abzu roughly translates to "The Ocean of Wisdom" from ancient Sumerian.

Released
2 August 2016
Platforms
Nintendo SwitchPlayStation 4WindowsXbox One
Genres
PuzzleAdventureIndie
Developers
Giant Squid
Publishers
505 Games
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyEducational
Engine
Unreal Engine 4

About

Abzû is an adventure video game developed by Giant Squid and published by 505 Games for PlayStation 4, Windows, Xbox One, Nintendo Switch, and Amazon Luna. Initially released as a digital title in August 2016, a retail version for consoles was released in January 2017. Following the journey of a diver exploring the ocean and restoring life using sonar calls, the gameplay allows the player to freely navigate underwater environments ranging from open water and natural caverns to ancient ruins.

Development lasted three years, involving a team of thirteen people. Several members, including director Matt Nava and composer Austin Wintory, had previously worked on the 2012 video game Journey—the ocean setting of Abzû was both a reaction to the desert setting of Journey and inspired by Nava's love of scuba diving. The setting and story drew from Sumerian mythology and the cosmic ocean myth. Reaching high positions in sales charts, Abzû was praised by journalists: the majority of praise went to its art style, with some critics comparing it to Journey.

›Story

A lone diver awakens at the surface of a vast ocean and begins descending through its waters, moving between open sea, natural caverns, and submerged ruins. Ancient murals reveal that a long-vanished civilization once lived in balance with this ocean. Guided by a great white shark, the diver reaches wells that restore life to the seas, while robotic devices harvest the ocean's energy and threaten the fragile balance that remains. The story is told wordlessly, drawing on themes from ancient mythology.

Keywords

  • exploration
  • dinosaurs
  • underwater
  • shark
  • robots
  • frog
  • dolphin
  • bird
  • scuba diving
  • atmospheric
  • relaxing
  • level selection

Media

The articlegameplay, story, development, reception

Gameplay

In Abzû, the player takes on the role of a diver in a vast ocean—after waking up floating on the ocean's surface, the diver begins exploring the surrounding underwater environments filled with plant and animal life, in addition to uncovering ancient technology and submerged ruins. In a few areas, the diver is also able to explore land-based environments above the water. As the game progresses, the diver unlocks new areas and pursues the secrets behind the forces harming the local environment. The diver's course through the game follows a linear path through interconnected areas filled with marine life.

The player directs the diver through the environments using full analogue control, able to interact with the environment to solve switch or item-based puzzles, and the ability to meditate which grants the character the ability to sit on the shark-shaped pedestals within each area to observe the surrounding sea life. The diver can accelerate, and interact with marine life using sonar chimes. The diver can grab onto the bodies of larger marine animals and ride on them. Each area sports hidden collectables for the diver to find.

Story

The narrative of Abzû is told wordlessly through gameplay and using cutscenes, taking place in a vast ocean. The player character, a female diver, awakens floating in the ocean and begins exploring the surrounding sea: ruins and ancient murals show that an ancient civilization once shared a symbiotic connection with this ocean. As she explores she is led by a great white shark to wells that, when activated using an energy from within her, restore life to the local seas. That energy is being forcefully harvested by robotic pyramid-like devices, the development of which disrupted the ocean's balance and brought about the civilization's downfall.

Upon reaching the original pyramid, the diver sees the great white shark attacking it, and the pyramid's counterattack damages the diver—revealing her to be a mechanical robot, confirming her existence as a being connected to the pyramid and capable of restoring life to the ocean—and mortally wounds the great white shark, which dies as the diver comforts it. After activating the final well, the great white shark manifests and guides the repaired diver back to the original pyramid which the diver destroys, returning life to the ocean. During the credits, the diver and great white shark swim together through the revitalized ocean. It is unclear whether the diver survived, or if the cutscene shows the diver in the afterlife with the spirit of the great white shark, referring to the circle of death and life renewal that the ocean reflects.

Development

The origins of Abzû lay in the development of Journey, an independent video game developed by Thatgamecompany and released in 2012. Abzû's creator, director and art director Matt Nava had previously worked as art director for Journey during its three-year development. Having worked in a game featuring a desert setting, Nava wanted to change to a more vibrant and populated setting for his next title. Nava began creating the pitch for Abzû before leaving Thatgamecompany and founding the game's developer Giant Squid Studios.

One of the main elements Nava incorporated was his love for ancient cultures and their artwork, particularly relating to the myths surrounding the concept of Abzu. Nava's love of the ocean, which he explored through his hobby of scuba diving, also figured heavily in the design of Abzû. The team at Giant Squid Studios grew to ten developers from across the industry, mainly programmers who specialized in multiple aspects of game design from gameplay to graphics, in addition to a graphical and technical artist who helped create and animate the character models.

Reception

In its debut week on Steam, the game reached #9 in platform sales charts. Abzû was at #18 among the best-selling titles on PlayStation Store's PS4 charts for August, being the third best-selling new title that month behind Batman: The Telltale Series (#7) and No Man's Sky (#1). The PS4 and PC versions received scores of 78 and 83 on aggregate site Metacritic based on 19 and 72 reviews respectively, each denoting "generally favorable" reception. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 73% of critics. Abzû was nominated at The Game Awards 2016 in the "Best Art Direction" category; at the Golden Joystick Awards in the "Best Original Game", "Best Visual Design" and "PlayStation Game of the Year" categories; and at the 2017 BAFTA Games Awards in the "Artistic Achievement" category.

Martin Gaston of Eurogamer called it "a mechanically simple game, but a pleasurable one"—while finding early sections barren and the camera awkward at times, he enjoyed the gameplay's simplicity. Scott Butterworth of GameSpot found the gameplay lacking in variety, but otherwise praised the game's immersive qualities. Justin McElroy of Polygon felt that the gameplay, while generally enjoyable, was undermined by a lack of player interaction. Zack Furniss of Destructoid found swimming easy and enjoyable despite simplistic controls, and found that the experience benefited from its short length.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows2 August 2016Worldwide
PlayStation 42 August 2016Worldwide
Xbox One6 December 2016Worldwide
Nintendo Switch29 November 2018Worldwide

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Description adapted from its source, CC BY-SA 4.0.