Ludography
Active Worlds cover

1997 · Role-playing · Simulation

Active Worlds

Active Worlds is a 3D virtual reality chat-build environment that started in 1995 and is the precursor to There and Second Life.

Released
1997
Platforms
LinuxWindowsmacOS
Genres
Role-playingSimulationVirtual world
Developers
—
Publishers
—
Modes
Multiplayer
Engine
RenderWare

About

Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. Active Worlds allows users to own worlds and universes, and develop custom 3D content. The browser has web browsing capabilities, as well as voice chat, and basic instant messaging features.

Keywords

  • customizable characters
  • particle system
  • world building

Media

The articlegameplay, story, development, reception

Development

5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an after-hours project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. In February 1995, KAW spun off their 3D Web division to form the company Worlds Inc.

Britvich was eventually joined by several other developers, and the renamed AlphaWorld continued to develop as a skunkworks project at Worlds Inc, internally competing with a similar project known internally as Gamma and publicly as Worlds Chat. While AlphaWorld was developing a strong cult following due in large part to Britvich's open philosophy of favoring user-built content, Worlds, Inc. favored Gamma for the company produced contract projects for Disney and others.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 June 1995Worldwide
macOS26 September 2014Worldwide

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Collections1 collection

Description adapted from its source, CC BY-SA 4.0.