Ludography
Agar.io cover

2015 · Matheus Valadares · .io · Action

Agar.io

Agar.io is a massively multiplayer online game where players control a cell in a colorful, grid-like environment. The main goal is to grow your cell by consuming smaller cells scattered throughout the map, while avoiding being eaten by larger cells controlled by other players.

Released
28 April 2015
Platforms
AndroidBrowserLinuxWindowsiOSmacOS
Genres
.ioActionCasualIndieMMOStrategy
Developers
Matheus Valadares
Publishers
Miniclip
Modes
Multiplayer
Perspective
Bird view / Isometric
Themes
Action
Age ratings
CLASS_IND LPEGI 3ESRB E
Languages
English, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish (Mexico), Turkish

About

Agar.io is a massively multiplayer online game created by Brazilian developer Matheus Valadares and published by Miniclip. Players control one or more circular cells in a map representing a Petri dish. The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player's cells. Each player starts with one cell, but players can split a cell into two once it reaches a sufficient mass, allowing them to control multiple cells. The name comes from the substance agar, used to culture bacteria.

The game received positive critical reception; critics particularly praised its simplicity, competition, and mechanics, while criticism was directed at its repetitive gameplay. Largely due to word of mouth on social networks, it was a quick success, becoming one of the most popular browser and mobile games in its first year. The mobile version of Agar.io for Android was released on 7 July 2015 and iOS on 8 July 2015 by Miniclip. Agar.io has inspired similar web games called ".io games", including games with a similar objective but different characters, and games that incorporate elements of other genres like shooter games.

Keywords

  • simple
  • online
  • free-to-play
  • steam greenlight
  • developed by one person
  • pop culture reference
  • non-humanoid protagonist
  • internet culture reference
  • leaderboard
  • eat or be eaten

Media

The articlegameplay, story, development, reception

Gameplay

io is to grow a cell on a Petri dish by swallowing both randomly generated cells, known as "agar", which slightly increases a cell's mass, and other smaller cells (players), without being swallowed by even larger cells. The browser version currently holds five game modes: FFA (Free-For-All), Battle Royale, Teams, Experimental, and Party. The mobile version of the game includes Classic (like FFA), Battle Royale, Rush Mode Burst, and Relax (a game mode in which all of the other players are video game bots that progressively increase in size). The goal of the game is to obtain the largest cell; players must restart from a small cell when all their cells are eaten by larger players or fountain viruses.

Players can change their cell's appearance with predefined words, phrases, symbols, or skins. The more mass a cell has, the more slowly it will move. Cells will gradually lose a small amount of mass over time.

Development

io was created by nineteen-year-old Brazilian developer Matheus Valadares, written in JavaScript and C++. io on 28 April 2015. It is named after agar, a substance used to grow cell cultures. Valadares continued to experiment with adding new features—experimental mode was created specifically for this purpose.

He thought about adding more complex biological features like photosynthesis and mitochondria, but ultimately decided to strip the game down to its current simple mechanics. In-game advertisements covered server costs.

Reception

Agar.io was praised for the addictive nature of its simple gameplay and graphics. PC Gamer included it on its list of the best browser games.

Engadget described the game as "a good abstraction of the fierce survival-of-the-fittest competition that you sometimes see on the microscopic level." TouchArcade praised its simplicity, strategic element, and "personality". It was chosen by SFGATE as App of the Week in August 2015. Criticism was mainly targeted towards its repetitiveness and the controls of the mobile version.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser28 April 2015Worldwide
iOS24 July 2015Worldwide
Android24 July 2015Worldwide
macOS5 May 2021Worldwide
Linux5 May 2021Worldwide
Windows5 May 2021Worldwide

Games like this

Collections3 collections

Players

Description adapted from its source, CC BY-SA 4.0.