Ludography
Agent USA cover

1984 · Soup2Nuts · Adventure · Arcade

Agent USA

Somewhere in America, a dangerous FuzzBomb is on the loose and Agent USA must intervene.

Released
1984
Platforms
Apple IIAtari 8-bitCommodore 64Commodore C64/128/MAXMS-DOS
Genres
AdventureArcadeEducational
Developers
Soup2Nuts
Publishers
Scholastic Corporation
Modes
Single-player
Perspective
Side view
Themes
ActionEducationalKids
Country
United States
Languages
English

About

Agent USA is an adventure game designed to teach children spelling, US geography, time zones, and state capitals. It was developed by Tom Snyder Productions and published in 1984 by Scholastic for the Apple II, Atari 8-bit computers, Commodore 64, and IBM PC (as a self-booting disk).

Keywords

  • espionage
  • edutainment
  • geography
  • cga graphics
  • cga - composite mode

Media

The articlegameplay, story, development, reception

Gameplay

Agent USA travels to different locations in the United States via normal or high-speed train (the latter only in large cities). Tickets are acquired at booths in each city. A list of available cities is presented and the player must type the name exactly as shown to get a train ticket. When the correct train shows up, it may be boarded for the next destination.

Time zones change depending on what area of the country Agent USA is in. State capitals will also have an info booth which shows a map of the US along with fuzzed cities and the location of the Fuzzbomb (which moves around the country).

Story

A giant mutated television set known as the "Fuzzbomb" has begun infecting cities across America and turning people into walking balls of TV static. The player controls a secret agent assigned to defeat the Fuzzbomb and rescue fuzzed people.

Reception

Electronic Games reviewed the game in the October 1984 issue and appreciated its educational merits: "From a gamer's viewpoint Agent USA is one of the most successful educational titles now on the market. Unlike many learning programs, it stands up well as a fun activity." Jill Basset (age 13) who reviewed the game for K-Power magazine agreed: "What surprises and impressed me most about this game is that it really is educational! S.

geography, math and other kinds of skills were being exercised". InfoWorld's Essential Guide to Atari Computers recommended the game among educational software for the Atari 8-bit.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1984North America
Atari 8-bit31 December 1984North America
Commodore C64/128/MAX31 December 1985North America
MS-DOS31 December 1985North America

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Description adapted from its source, CC BY-SA 4.0.