
- 69/100
- Players9 ratings
- 73/100
- Critics4 reviews

2007 · Sonic Team · Action · Adventure
Air Nights
Nintendo exclusive
This time around, however, Nights takes a bit of a different turn. Keeping in line with the "world of dreams" theme – it wouldn't be Nights without it – players will take control of Will and Helen, two young children each entering into Nightopia (the world of dreams) with their own back-story, emotional baggage, and inner demons that come to life though the forming of nightmares. It's a pretty simple concept overall, and with each child's five main levels you'll get a different piece of the story leading up to the same grand finale. Once they arrive in the land of dreams, each character meets up with a Nights almost instantaneously, and from there learns to meld with the mysterious creature and fly through the world of Nightopia. Along the way you'll learn of the quest to find the hidden Ideya (basically essences of the human spirit), and eventually attempt to defeat a powerful god-like creature named Wizeman and his right-hand man Reala.
- Released
- 13 December 2007
- Platforms
- Wii
- Genres
- ActionAdventurePlatformer
- Developers
- Sonic Team
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionFantasy
- Engine
- PhysX
- Country
- United States
- Age ratings
- PEGI 7ESRB E
- Languages
- English
- Directors
- Takashi Iizuka
- Composers
- Naofumi Hataya
About
NiGHTS: Journey of Dreams is an action video game developed by Sega Studios USA and published by Sega for the Wii. The sequel to the 1996 Sega Saturn title Nights into Dreams, it was released in Japan and North America in December 2007, and in Australia and Europe the following month. The story follows two children, William Taylor and Helen Cartwright, who enter a dream world called Nightopia. When their nightmares come to life, they enlist the help of NiGHTS, an exiled "Nightmaren", as they journey through Nightopia to stop the evil ruler Wizeman from escaping into the real world.
As with its predecessor, gameplay is centred around Nights flying through the dreams of the two children. The main objective of the game is to fly through rings while gathering enough keys to proceed to the next level. Development of Journey of Dreams began shortly after the release of Shadow the Hedgehog in 2005, and was headed by Sonic Team veteran Takashi Iizuka. The team took steps to ensure that the game stayed faithful to the original, while incorporating a variety of new mechanics and features. The game's setting was designed to resemble England, especially parts of London.
Keywords
- flight
- artificial intelligence
- snow
- dreams
- snowman
- anthropomorphism
- protagonist's name in the title
- young protagonist
- treasure chest
- nintendo wi-fi connection
- leaderboard
- wii classic controller support
Media

The articlegameplay, story, development, reception
Gameplay
Journey of Dreams features four different control options: the Wii remote as a standalone controller, the Wii remote in combination with the Nunchuk, the Classic Controller, and the GameCube controller. If the Wii remote is used by itself, Nights' flight is controlled by pointing it at the screen. Additionally, the game offers two multiplayer modes: "Battle Mode" and "Speed Mode", the latter of which is playable only online via Nintendo Wi-Fi Connection. "Battle Mode" allows two local players to battle each other by using a splitscreen, and "Speed Mode" revolves around players competing in races against online opponents.
Nights: Journey of Dreams is split into seven levels. The levels are distributed equally between the two children characters: three are unique to Will, three to Helen, and both share a final boss stage. Gameplay is centred around controlling Nights' flight along a predetermined route through each level, resembling that of a 2D platformer or a racing game. In each level, players initially control Will or Helen but will later on assume control of Nights.
Story
Every night, all human dreams are played out in Nightopia and Nightmare, the two parts of the dream world. In Nightopia, distinct aspects of dreamers' personalities are represented by luminous coloured spheres known as "Ideya". The evil ruler of Nightmare, Wizeman the Wicked, is stealing this dream energy from sleeping visitors to gather power and take control of Nightopia and eventually the real world. To achieve this, he creates "Nightmaren"—jester-like beings who can fly—including Donbalon, Girania, Chamelan, Bomamba, Cerberus and Queen Bella, and many other weaker Nightmaren.
He also creates two "Level One" Nightmaren: Nights and Reala. Nights rebels against Wizeman's plans, and is imprisoned inside an Ideya palace, a gazebo-like container for dreamers' Ideya.
Development
A sequel to Nights into Dreams with the working title Air Nights was originally outlined for the Sega Saturn and subsequently developed for the Dreamcast with motion control being a central element of gameplay. In an August 1999 interview, Yuji Naka confirmed that a sequel was in development, but by December 2000 the project had been cancelled. Naka expressed reluctance to develop a sequel after the Dreamcast's discontinuation, but later noted in 2003 that he would be interested in using the licence of Nights into Dreams to reinforce Sega's identity as a video game developer. Around the same time, Nights into Dreams designer Takashi Iizuka said "as long as I'm with Sega, I will create Nights again" in an interview concerning Sonic Heroes.
Discussion concerning a new game in the series had increased in frequency by 2006. rev, which included an unspecified Nights title. Before the development of Journey of Dreams, Naka confirmed in retrospective interviews that he had intended to base the next Nights game around a unique motion controller.
Reception
Nights: Journey of Dreams received mixed to positive reviews. As of February 2017 it holds an aggregate score of 69% at Metacritic, based on an average of 47 reviews.
Many critics praised the game's colourful visuals and special effects. Chris Scullion from the Official Nintendo Magazine thought the game design had all the speed and charm of the original, and enjoyed its "lush" atmosphere and landscapes. Kevin VanOrd of GameSpot also appreciated the game's artistic design, visual "dreaminess" and elegance, and Gerald Villoria of GameSpy liked the game's colourful and vibrant levels. Nintendo Life's Anthony Dickens praised the general visual style of the game, noting that its boss battles in particular "ooze" with bright and exotic colours.
Legacy
In 2010, Iizuka expressed his interest in making a third Nights game if Sega were to commission one.
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Publishers
Description adapted from its source, CC BY-SA 4.0.