Ludography
Albert Odyssey 2 cover

1994 · SUNSOFT · Role-playing

Albert Odyssey 2

Nintendo exclusive

Albert Odyssey 2 is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features.

Released
22 December 1994
Platforms
SNES
Genres
Role-playing
Developers
SUNSOFT
Publishers
SUNSOFT
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Fantasy

About

Albert Odyssey (アルバートオデッセイ, Arubāto Odessei) is a tactical role-playing video game developed and published by Sunsoft and released for the Super Nintendo Entertainment System in Japan in March 1993. The game features strategy-based combat in addition to traditional role-playing game elements in two-dimensional environments. It is the first game in the Albert Odyssey series, and was followed by two sequels, Albert Odyssey 2: Jashin no Taidō in 1994, and Albert Odyssey: Legend of Eldean in 1996. Albert Odyssey was made available as a full game download on the Satellaview add-on as BS Albert Odyssey (BSアルバートオデッセイ, BS Arubāto Odessei) on June 12, 1996, and the original Albert Odyssey was re-released for Satellaview in March 1998.

Players assume the role of Albert, the young heroic swordsman who lives in a fantasy world filled with monsters and mythical creatures. While much of the world remains in relative peace following a great war many years before, a military faction led by the dark magician Globus has emerged to conquer the newly pacified nations and expand their empire. With the help of Albert's friends as well as hired mercenaries, the player must travel the world and eventually confront Golbus and his forces to prevent another large-scale conflict.

Media

The articlegameplay, story, development, reception

Gameplay

Albert Odyssey is a role-playing video game with strategy elements where players must travel through a fantasy environment battling monsters and other enemies to advance the story. The game uses two-dimensional character sprites and environments accompanied by the Super Nintendo Entertainment System's Mode 7 graphics capabilities that give the impression of three dimensions. Players move their characters from a top-down perspective through towns and other peaceful areas, while the game's overworld and dungeons are rendered as large battlefields laden with enemies. Throughout the game, players take part in the story by interacting with non-player characters and performing story-driven quests that continually expand the game's narrative.

Using a turn-based system, both the player and computer opponent take turns moving and attacking across the field. A player may choose to move, attack, perform magic, use an item in their possession to aid themselves, or retreat to the nearest safe area to rest or restock supplies. Once two characters come in contact with one another, a battle sequence ensues where the attacking character deals damage to the opponent, lowering their health. When the player or enemy's health reaches zero, they are defeated and ejected from the field.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
SNES22 December 1994Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
SNESSHVC-AO2J-JPNJapan—

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.