Ludography
Alundra cover

1997 · Matrix Software · Action-adventure · Adventure

Alundra

PlayStation exclusive

Between the worlds of light and dark lies the world of dreams. A world where the rule of reason loosens its grip. A place where an insidious evil is stealing minds and blackening the hearts of those from the world of light. Grab a weapon and become the dreamwalker Alundra as he struggles to purge the evil Id of an ancient world before it falls to ash.

Released
11 April 1997
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Action-adventureAdventurePlatformerRole-playing
Developers
Matrix Software
Publishers
Sony Interactive Entertainment
Series
Alundra
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionHorrorSurvivalSandboxOpen world
Country
Japan
Age ratings
ESRB TCERO AUSK 6ACB PG
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Entry
#1 in Alundra
Time to beat
15hmain story25hwith extras40hcompletionist
Composers
Kōhei Tanaka

About

Alundra (アランドラ, Arandora), released in Europe as The Adventures of Alundra, is an action-adventure video game developed by Matrix Software and published by Sony Computer Entertainment for the PlayStation. It was originally released in 1997 in Japan, January 1998 in North America by Working Designs and June 1998 in PAL territories by Sony-owned Psygnosis. A standalone sequel, Alundra 2, was released in 1999.

The game's protagonist is a young man named Alundra, who learns that he has the power to enter people's dreams. He is shipwrecked on an island, near the village of Inoa, where locals have been suffering from recurring nightmares that sometimes cause death. With his dream walking ability, Alundra proceeds to try to help the locals. The narrative becomes gradually darker and more twisted as the game progresses, dealing with mature themes such as death, clinical depression, fate, religion, and the essence of human existence.

›Story

Alundra, the silent protagonist and player character, is an elf from the clan of Elna, the Dreamwalkers. He set out for a place called Inoa because of a recurring dream in which a mysterious figure who calls Alundra "Releaser" tells him that he must save the villagers from the evil of Melzas. The ship carrying Alundra is caught in a storm and is broken in half, leaving most of the crew dead and Alundra drifting unconscious.

Alundra is next seen washed ashore to an unknown beach, where a man named Jess finds and rescues him. Jess carries Alundra to his house at the village of Inoa and lets him sleep in his guest room. In the village, Alundra discovers he is a Dreamwalker, which means he has an ability to enter other peoples' dreams, and helps the villagers get rid of the nightmares that have been possessing them. Since Alundra's arrival, bad things begin to happen in the village, with various villagers being murdered in their dreams, which leaves them dead outside of their dreams as well. Some of the villagers eventually start blaming Alundra for what is happening.

Another dreamwalker, Meia, from the clan Elna arrives to the city and helps Alundra fight off the nightmares of the villagers. Later in the game, it is revealed that the demon, Melzas, has disguised himself as a god, and he is the source of all the nightmares of the village. His goal is to make the villagers pray for their god, and thus make Melzas himself gain power from their prayers. Ronan, the priest of the village, was also on the side of Melzas and helped him to deceive the villagers, and keep them praying for Melzas, the false god.

Once Alundra discovers the truth, he gathers the information and items needed to access Melzas' palace to defeat the demon. After Melzas is destroyed, Alundra and Meia bid farewell to the villagers and depart together, before going their separate ways.

Keywords

  • exploration
  • anime
  • religion
  • treasure hunt
  • parallel worlds
  • multiple endings
  • crime
  • pixel art
  • survival horror
  • amnesia
  • dreams
  • silent protagonist

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay style is top-down action-adventure, with a heavy emphasis on puzzle solving. A range of terrain and surfaces affect the player character, from sand, which causes the player character to move more slowly, to lava, which damages the player character. Upgrades throughout the game can help the player overcome many of these obstacles, encouraging exploration.

Story

Alundra, the silent protagonist and player character, is an elf from the clan of Elna, the Dreamwalkers. He set out for a place called Inoa because of a recurring dream in which a mysterious figure who calls Alundra "Releaser" tells him that he must save the villagers from the evil of Melzas. The ship carrying Alundra is caught in a storm and is broken in half, leaving most of the crew dead and Alundra drifting unconscious.

Alundra is next seen washed ashore to an unknown beach, where a man named Jess finds and rescues him. Jess carries Alundra to his house at the village of Inoa and lets him sleep in his guest room. In the village, Alundra discovers he is a Dreamwalker, which means he has an ability to enter other peoples' dreams, and helps the villagers get rid of the nightmares that have been possessing them. Since Alundra's arrival, bad things begin to happen in the village, with various villagers being murdered in their dreams, which leaves them dead outside of their dreams as well. Some of the villagers eventually start blaming Alundra for what is happening.

Development

Alundra is considered a spiritual sequel to Climax Entertainment's Landstalker on the Sega Genesis, particularly because several members of the game's programming and design team had worked on Landstalker. Alundra producer Yasuhiro Ohori previously worked on Landstalker, while map designer Kenji Orimo previously worked on the Shining Force series.

The game began development before the PlayStation launched in 1994 and took three years to complete. It originally began development as an action role-playing game. According to Ohori, the team decided there would be "no experience points" but instead "the player accumulates experience" themselves so that by "the end of the game, even someone who sucked at the outset will find they’ve gotten way better at the action."

Reception

The game had sold 143,114 copies in Japan by the end of 1997. Following its North American release, Working Designs sold over 100,000 copies of the game in North America within a single month in early 1998.

Alundra was well received by critics upon release. It has a score of 86 out of 100 at Metacritic based on 9 reviews, making it the sixth highest-rated PlayStation title of 1997, and held an 84% at GameRankings based on 13 reviews at the time of the site's closure in 2019. Critics hailed the game for its deep and often maddening challenge, particularly the puzzles. They said that, while the gameplay is derivative of The Legend of Zelda series and Landstalker, it has enough original elements to stand on its own.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation11 April 1997Japan · North America 7 January 1998 · Europe 5 June 1998
PlayStation PortableDigital Compatibility Release10 October 2007Japan · North America 12 October 2010
PlayStation 3Digital Compatibility Release10 October 2007Japan · North America 12 October 2010

Editions and related releases

Followed by
Alundra 2

In the same series

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.