Ludography
Amberstar cover

1992 · Thalion Software · Adventure · Role-playing

Amberstar

Thalion, the innovative developer of fantasy role playing games, presents Amberstar, the follow up to the successful epic Dragonflight. Part one of the Amber trilogy is set One thousand years ago, when the world of Lyramion was almost destroyed by a mortal man. A man who had combined his mortal being with a demon lord; Lord Tarbos, God of Chaos.

Released
1992
Platforms
AmigaAtari STAtari ST/STEMS-DOS
Genres
AdventureRole-playingShooterStrategy
Developers
Thalion Software
Publishers
Thalion Software
Series
Amber Trilogy
Modes
Single-player
Perspective
First personBird view / Isometric
Themes
ActionFantasy
Country
Germany
Composers
Jochen Hippel

About

Amberstar is the first installment in Thalion Software's never-finished role-playing video game trilogy. Although considerably more advanced, the game has numerous similarities to Thalion's earlier game Dragonflight, and was thought to be a sequel by many fans. As with most of Thalion's other releases, the public interest was somewhat limited. A sequel, Ambermoon, was released in 1993.

Keywords

  • magic
  • parody
  • overworld
  • abstract
  • party system
  • non-player character
  • single-screen level
  • cartoon violence

Media

Amberstar screenshot 1

The articlegameplay, story, development, reception

Story

The game is set in the fictional world of Lyramion and begins with the player situated at the graves of his parents. As the player sets out for adventure, it becomes apparent that an evil entity named Lord Tarbos, who was imprisoned a thousand years earlier, is about to be released again to wreak havoc upon Lyramion. The player, helped by the various adventurers who join the party along the way, must recover the thirteen missing pieces of the Amberstar, the talisman that initially banished Lord Tarbos, to defeat the demon once again.

Reception

Amberstar received mixed to positive reviews in Germany and the UK. Many critics praised the deep storyline while feeling that the graphics were a bit outdated in comparison to other current RPGs such as Ultima Underworld or Might and Magic: Clouds of Xeen.

The One gave the Amiga version of Amberstar an overall score of 78%, comparing its gameplay to Ultima VI and Eye of the Beholder, stating that it "[mixes] the depth, character interaction and size of [Ultima VI] with the first-person 3D immediacy of [Eye of the Beholder]". The One praises the amount of content in Amberstar, punctuating this by saying "No matter what your predicament, there's always something new to see or do." The One criticises Amberstar's graphics, stating that "the 3D bits are by-and-large redundant, the graphics are unattractive, direct action with the 3D environment is minimal", as well as the UI, calling it "over-complicated and not particularly elegant", furthermore saying "a little more design forethought" would improve Amberstar's overall appeal. The One also criticises Amberstar's switching back and forth between a first-person perspective and a third-person top-down perspective, and questions the purpose of this design decision.

Legacy

While planned as the first part in a trilogy, Amberstar was succeeded by only one sequel called Ambermoon. Unlike Amberstar, Ambermoon was released only on Amiga. Disappointing sales of both Amberstar and Ambermoon led Thalion Software to close after the sequel's German release. The title of what was supposed to be the third and final game was disclosed by game creator Karsten Köper as being AmberWorlds. On May 14, 2023, the surviving source code for the game and its sequel Ambermoon was uploaded on GitHub by Jurie Horneman, programmer of both games.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1992Worldwide
MS-DOS31 December 1992Worldwide
Atari ST/STE31 December 1992Worldwide

Editions and related releases

Followed by
Ambermoon

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.