Ludography
66/100
Players18 ratings
90/100
Critics1 review
More scores
Metacritic15 critic reviews
76/100
Metacritic usersuser score
80/100
GameFAQsJust Right-Tough
3.56/5
Player reviews
67% positive600 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$4.99

Where to get it

American Conquest cover

2003 · GSC Game World · Historical · Real-time strategy

American Conquest

American Conquest: In the year 1492, travel to America as Christopher Columbus and ignite the fire that will fan 300 years of heated battles for land, riches, and freedom. In eight historical campaigns spanning 42 missions, you will take on the roles of great legends such as Francisco Pizarro and George Washington. Secure new technologies, unique weaponry, and improved fighting units, but also master the delicate world of diplomacy. Play with fire! Conquer America.

Released
5 February 2003
Platforms
Windows
Genres
HistoricalReal-time strategySimulationStrategy
Developers
GSC Game World
Publishers
cdv Software EntertainmentRussobit-M
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
HistoricalWarfare
Country
Ukraine
Age ratings
PEGI 12ESRB TCLASS_IND 14
Languages
Arabic, Chinese (Simplified), Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Portugal), Russian and 4 more
Time to beat
30hmain story31hcompletionist

About

American Conquest (Ukrainian: Завоювання Америки) is a real-time strategy video game developed by GSC Game World and published by CDV Software Entertainment. It is set between the 15th and the early 19th centuries in the American continents. There is also an expansion pack produced for American Conquest, called American Conquest: Fight Back and a gold edition, which has both the original and expansion pack bundled together. The latest installment in the series is American Conquest: Divided Nation. All three titles are available together as the American Conquest Chronicles.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

American Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons. As in Cossacks, American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario.

While the difference between playing for the European factions and the Native Americans are discernible in terms of military strategy, the basics are the same. The usual chain of activities involve building dwellings for peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. Food may be harvested from either a mill or by hunting wild animals with specialized units like the trapper or the buccaneer unit.

Development

GSC Game World designed American Conquest to attract the United States computer game market, which had been unreceptive to its earlier game Cossacks: European Wars, a hit in Europe and Russia.

Reception

In the United Kingdom, American Conquest sold roughly 20,000 units during the first half of 2003. Kristan Reed of GamesIndustry.biz wrote that these were "not figures that spell H.I.T."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows5 February 2003North America · Europe 14 February 2003 · Worldwide 26 August 2011

Editions and related releases

Included in
All Cossacks and American ConquestWargamer's Choice: Strategy Six PackAmerican Conquest: Anthology
Standalone expansions
American Conquest: Fight Back
Built on it
American Conquest: Fight Back

Games like this

Collections2 collections

Genres

Description adapted from its source, CC BY-SA 4.0.