Ludography
69/100
Players20 ratings
90/100
Critics1 review
More scores
GameFAQsJust Right
3.28/5
Player reviews
80% positive285 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$12.99

Where to get it

Amerzone cover

1999 · Adventure · Myst-like

Amerzone

PlayStation console exclusive

Amerzone is a first person adventure, similar to Myst, using 360º vision, movement and point & click interface. It's the first adventure game from the author of Syberia and Syberia 2, Benoît Sokal, presenting very rich scenarios and more than 50 puzzles to solve and 200 locations to visit.

Released
18 October 1999
Platforms
AndroidPlayStationWindowsiOSmacOS
Genres
AdventureMyst-likePoint-and-click adventurePuzzle
Developers
—
Publishers
Casterman
Modes
Single-player
Perspective
First person
Themes
FantasyMystery
Country
France
Age ratings
ACB GPEGI 3ESRB EUSK 0
Languages
English, French, German, Italian, Portuguese (Portugal), Spanish (Spain)
Copies sold
1 million as of 2024-03-08
Time to beat
4hmain story4hcompletionist

About

Amerzone (also known as Amerzone: The Explorer's Legacy, French: L'Amerzone: Le Testament de l'explorateur) is a first-person fantasy graphic adventure game developed and published by Microïds and designed by Benoît Sokal, who based it on his 1986 Inspector Canardo comic strip L'Amerzone. Amerzone was originally released for Microsoft Windows, the classic Mac OS and PlayStation in 1999, and re-released for iOS and Android in 2014 by Anuman Interactive, who had bought out Microïds in 2009. A remake was released in 2025.

Like the comic, the game tells the story of a French explorer, Alexandre Valembois, who goes on an expedition to the mysterious South American country of Amerzone. There, he discovers many fantastical animals including a species of magical White Birds, who require human intervention for their survival. These become threatened when a friend of Valembois turns Amerzone into a brutal dictatorship, and Valembois endeavors to rescue the endangered species. The game adds a journalist as the player character, who continues Valembois's quest as the man nears death.

›Story

According to legend, the 'White Birds' hold the secret to eternal life and prosperity. Offered to the Native Americans as a gift from the gods, these amazing creatures are born to live and die in the sky without ever landing. Until now, the whereabouts of the original sacred egg of the White Birds has been a mystery. And since the time of its disappearance, the tribe has suffered under a merciless curse, bound to affect all of mankind.

It is now up to you to return the mysterious and sacred artifact, and put an end to the suffering. Embark on the adventure of a lifetime as you discover the secrets of the Amerzone jungle and the mystery behind the legend of the 'White Birds

Players say

Media

Amerzone screenshot 1

The articlegameplay, story, development, reception

Gameplay

Amerzone plays like a typical first-person point-and-click adventure game. The player flips between panoramic "screens", which can be panned around to view the game world. Certain elements can be interacted with by clicking on them. To progress in the game, the player must solve puzzles, which may involve talking to people or using items collected throughout the game.

Some items are not required for puzzle-solving, but instead serve to flesh out the game's plot: this is the purpose of the explorer's journal and Valembois's letter. The game has a resource management component in the Hydroflot: the player must constantly be on the lookout for fuel and floppy disks required to keep the vehicle running.

Story

The world of Amerzone interweaves fact and fiction. "Amerzone" itself is the name of a fictional region in South America and the great river that runs through it. The name, and the lush tropical rainforest in the Amerzone, suggest that it is inspired by the real-life Amazon rainforest. Valembois lives in a lighthouse on the fictitious Langrevin peninsula in Brittany.

The game veers further into the realm of fantasy once the player enters Amerzone. The country is home to many strange plants and animals, depicted through watercolor sketches in Valembois's exploration journal. The flora comprises mostly herbaceous plants such as the orchid-like Orcochi. Animals in the Amerzone tend to resemble real-life animals, but with bizarre flourishes: the ventousier resembles a shrew, but its snout branches off into sucker-bearing arms; the rhinopotamus resembles a cross between a rhinoceros and hippopotamus (perhaps it is a horned relative of Toxodon); the giraffe-like web-footed giraffe (perhaps a camelid) navigates the marshlands with its webbed feet.

Development

Before entering the gaming industry, Benoît Sokal drew comic books like Canardo, which he colorized on a personal computer. With the advent of CD-ROMs, which could store hundreds of times more data than then-ubiquitous floppy disks, Sokal was inspired in 1995 to create a multimedia CD-ROM containing 2D and 3D art which would add up to a cohesive universe. His comic publisher, Casterman, approved of the idea, and after a successful demonstration Sokal began work on the project with software developer Gregory Duquesne. Casterman's initial vision was of a cheap, small-scale product with a very limited production run; they eventually realized that such a niche product would not sell, and decided to do something more ambitious.

Sokal and Duquesne began planning a full-fledged video game, which Sokal decided to base on his comic book L'Amerzone. It would be made up of prerendered screens, linked together using the Phoenix VR engine. Sokal held complete creative control over the product, doing all the design work himself. He believed that working alone would foster creativity, whereas collaboration would result in a banal and standard commercial product. He did hire fellow comic book artist Benoît Peeters to assist with writing, but he soon left the project.

Reception

Amerzone was a surprise commercial success; GameSpot UK noted in June 1999 that it had become a "big hit in France". Following its release in France in March 1999, it sold 10,000 units by early May, a number that French paper Libération considered a promising sign. The game proceeded to have a long shelf life. Its global sales surpassed 500,000 copies by March 2002.

At the time, Mathieu Van Overstraeten of La Libre Belgique noted that these sales were unusual for Benoît Sokal's work, as each volume of Inspector Canardo averaged 30,000 units sold. In 2007, Michel Bams of Sokal's White Birds Productions reported that Amerzone had risen above 1 million sales. 5 million copies by 2013.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows18 March 1999Europe · North America 18 October 1999
macOS18 March 1999Europe · North America 18 October 1999
PlayStation13 December 1999Europe
iOS28 September 2012Worldwide
Android30 January 2014Worldwide

Editions and related releases

Remade as
Amerzone: The Explorer's LegacyAmerzone: The Explorer's Legacy - Deluxe Edition
Built on it
Amerzone: The Explorer's Legacy

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.