

2014 · Design Factory · Visual novel
Amnesia World
Timed PlayStation exclusive
Forth game in Amnesia otome visual novel series.
- Released
- 22 May 2014
- Platforms
- Nintendo SwitchPlayStation Vita
- Genres
- Visual novel
- Developers
- Design FactoryOtomate
- Publishers
- Idea Factory
- Modes
- Single-player
- Perspective
- Text
- Themes
- DramaRomance
- Age ratings
- CERO B
About
Amnesia (stylized as AMNEƧIA, released as Amnesia: Memories in English) is a Japanese visual novel series by Idea Factory. It was first released in August 2011, for PlayStation Portable, and then a fan disc in Japan, Amnesia Later, was released in March 2012. Another sequel titled Amnesia Crowd was released in April 2013. They were later combined for a PlayStation Vita release titled "Amnesia Later x Crowd V Edition" in October 2014.
A Nintendo Switch port of Amnesia: Memories and Amnesia: Later×Crowd was globally released on September 20, 2022. Due to its positive reception in Japan, it produced various related merchandise such as drama CDs, character music CDs and books. A 2013 anime television series has been produced by Brain's Base.
›Story
This story takes place on a fictitious world, in a fictitious city built in a fictitious country.
August 1st. The protagonist awakens from her sleep, only to realize that she no longer possesses any memories prior to that day. She does not know who she is, or what kind of life she had been living. She cannot even recognize any of those who claim to be close with her. Then, a young man calling himself “Fairy” appears before her…
Several days later. At Meido no Hitsuji, where the protagonist works her part-time job, her superiors announced a [Concept Event] project. The project was initially her idea, but she can no longer remember what, exactly, it was.
Without any clues about what the project entails, she has to begin preparing for the event with her fellow staff members…
Keywords
- otome
Media
The articlegameplay, story, development, reception
Gameplay
Amnesia is an otome game; the player takes the role of a female character who can choose from a variety of male characters for her love interest.
In Amnesia, the male characters that the female character can interact with are based on the symbolic suit symbols from a card deck with the following storylines, commonly known as routes: Heart, Spade, Clover, Diamond and Joker. The player's relationship with each character differs depending on which route is chosen. Each route is a parallel world where the heroine seeks to understand more about her selected male character.
Reception
The anime adaptation of Amnesia was generally poorly received. Anime News Network's Rebecca Silverman gave the first half a C grade overall, commenting "Parts of it are fascinating...while other parts are intensely annoying", and said the show "basically feels like watching someone else play the game." Matthew Lee, writing for Twitch Film, opined that Amnesia's "story offers nothing of any interest beyond the burning question of what the hell any of it means." Seb Reid of UK Anime Network rated it 4 out of 10 and called it "A show that is best forgotten." Silverman gave the second half an overall grade of D, saying that "Ultimately Amnesia ends as it began – fascinating in the same way a loose tooth is, but the payout when you finally get rid of it doesn't feel like enough."
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Collections1 collection
Platform libraries
- PlayStation Vita games (A–D)Games list (A–D)
Description adapted from its source, CC BY-SA 4.0.
