
2007 · World Forge · Historical · Real-time strategy
Ancient Wars: Sparta
Ancient Wars: Sparta is a real-time strategy game in which the player controls the Spartans, the Ancient Egyptians and the Ancient Persians. The game is divided up into three separate campaigns, one for each of the three cultures, with each campaign divided into multiple missions. The campaigns are independent of one another, and can be played in any order. The missions within each campaign, however, are linear, and each mission only becomes available when the previous one has been completed.
- Released
- 20 April 2007
- Platforms
- Windows
- Genres
- HistoricalReal-time strategyStrategy
- Developers
- World Forge
- Publishers
- Playlogic Entertainment
- Series
- Ancient Wars
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Historical
- Country
- Russia
- Age ratings
- ESRB MPEGI 16
About
Ancient Wars: Sparta is a 2006 real-time strategy video game for Windows. Developed by World Forge and published by Playlogic, it was released in Russia in December 2006, in Europe and North America in April 2007, and in Australia in October 2007.
Set in the Eastern Mediterranean during the years 485-479 BC, the game features three playable races (Egyptians, Persians, and Spartans) each of whom has their own campaign, featuring fictional depictions of historical figures such as Xerxes I, Leonidas I, Demaratus, Inaros II, Pausanias, Mardonius, Artabanus, Megabyzus, and Miltiades. Although the three campaigns are separate, they do combine to loosely tell an overarching story, depicting the Egyptian uprising against Persian rule, the Second Persian invasion of Greece, and Sparta's resistance to Persia, culminating in the Battles of Thermopylae, Salamis, and Plataea.
Keywords
- bink video
- removed from steam
Media
The articlegameplay, story, development, reception
Gameplay
Ancient Wars: Sparta is a real-time strategy game, controlled via a point and click interface, in which the primary goal on most maps is to build a strong enough army to defeat the opponent or opponents by destroying their settlement, or, on occasion, killing a specific unit in their army. To achieve this end, the player must engage in some basic economic micromanagement, such as gathering resources, constructing buildings, and researching new technologies, abilities, weapons, ships, and war machines.
The game can be played in one of two modes; single-player or multiplayer. In single-player mode, the player can play either campaign missions or individual non-campaign games. In campaign mode, the player must complete a series of missions, the goal of many of which is to defeat the computer controlled opponent or opponents by destroying their settlement. Most missions have several primary objectives, which usually must be completed sequentially, and often one or more secondary objectives.
Development
The game was announced in February 2005 by German public relations firm Interactive Media Consulting (IMC). Known at the time as Sparta: Ancient Wars, it was touted as the first in a proposed series of historical-based real-time strategy games under the Ancient Wars banner. IMC stated that it would feature three campaigns and a total of 30 missions, also stressing that there would be no unit limit per mission and that naval combat would be a major part of the gameplay. Unusually for a video game announcement, neither the developer nor the publisher were revealed, although IMC did say the developer was an "international known [sic] development team."
In April 2005, Russian studio World Forge was revealed as the developers, with Ancient Wars set to be their first game. In an interview with IGN, producer Torsten Hess and IMC's head of communications Ingo Horn explained that the game had begun development early in 2004, with IMC coming on board in August. Initially hired to "analyse the game documents and storyline", IMC came to feel that the game was a potential triple-A title and that World Forge "needed support to push it into the right direction for the Western market."
Reception
The game received "mixed or average reviews," with an aggregate score of 59 out of 100 on Metacritic, based on twenty-one reviews.
GameSpot's Jason Ocampo scored it 6.3 out of 10. He praised the graphics, although also acknowledged that the game "looks not unlike most other 3D RTS games". Elsewhere, he found the gameplay derivative, the voice acting poor, and the difficulty too high. His biggest problem was that the game did very little to distinguish itself, calling it "very generic" and "indistinguishable from the rest of the genre". He also felt that it wasted the potential of its historical setting; "[there is] nothing particularly epic or grand about the gameplay or the story."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sparta Anthology
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Collections2 collections
Genres
- Real-time strategy gamesList of games
- Historical gamesGames set in Antiquity and Classical antiquity (10,000 BC – 500 AD)
Description adapted from its source, CC BY-SA 4.0.
