
1998 · Max Design · Historical · Real-time strategy
Anno 1602
It is the year 1602 and you find yourself in command of a sailing vessel, navigating the waters of the uncharted island world of Anker. You have aboard your ship no more than an handful of trusty followers and a limited supply of food and building materials. You are here to begin a new life. As you select which island to settle, your future is already sealed, for each one has its own special characteristics.
- Released
- 24 September 1998
- Platforms
- Windows
- Genres
- HistoricalReal-time strategySimulationStrategy
- Developers
- Max Design
- Publishers
- Sunflowers Interactive Entertainment Software
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Historical
- Country
- Austria
- Age ratings
- PEGI 3USK 6
- Languages
- English, French, German, Polish
- Time to beat
- 35hwith extras
About
Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on islands of various sizes in an archipelago as they manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.
Anno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. Anno 1602 began the Anno series, which led to the sequels Anno 1503, Anno 1701, Anno 1404, Anno 2070, Anno 2205, Anno 1800 and Anno 117.
Keywords
- pirates
- exploration
- resource management
- diplomacy
- economy
- city builder
- resource gathering
- christianity
- commerce
- merchants
- colony
- naval warfare
Media
The articlegameplay, story, development, reception
Gameplay
Anno 1602 is a mix of simulation and strategy gaming where players create a realistic and lively world, modeling it to their liking. The player controls an unnamed European nation in 1602 AD that is looking to expand their power into the New World. As the game starts, the player will need to find a nearby island, colonize it, and start building up an economy. The US release contains all 6 scenarios (in addition to the tutorial and training game) that were included in the original European release, as well as 9 new scenarios, along with a "free play role".
Progression centers around satisfying the evolving needs of the colony's population. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. As players build homes, the residents go through various social classes: Pioneers, Settlers, Citizens, and Merchants, each demanding more sophisticated goods such as cloth, alcohol, tobacco, and spices.
Development
Anno 1602 was conceived in April 1996 at Max Design, a Schladming-based game developer founded in 1991. Following a period of financial turmoil in which the company neared bankruptcy, the team began Anno as a spiritual sequel to its earlier title 1869 – Hart am Wind!, a competitor of The Patrician. The team at Max Design numbered only four members: designer Wilfried Reiter, brothers Martin and Albert Lasser and artist Ulli Koller. Anno 1602's design occurred gradually. From December 17-22, 2018, the game was given away to Uplay users for free on PC.
Legacy
Anno 1602 began the Anno series. Anno 1602 was one of the first PC games to popularize the "economic city-builder" genre in German-speaking countries. It became one of the best-selling PC games of all time in Germany, selling over 2.5 million copies by 2006 . This commercial success established the Anno franchise, which has since continued with entries such as Anno 1503, Anno 1404, and Anno 1800. In 2018, PC Games named it one of the most influential games ever released.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Anno 1602 A.D.Anno - Silver PackAnno: Gold Pack
- Downloadable content
- Anno 1602: Creation of a New World - New Islands, New AdventureAnno 1602: Erschaffung einer Neuen Welt - Im Namen des Königs
- Remastered as
- Anno 1602: History Edition
- Built on it
- Anno 1602: History Edition
Games like this
85Anno 1800
2019 · PlayStation 5, Windows +1
Historical · Real-time strategy
85Anno 1800 Console Edition
2023 · Port · Xbox Series X/S, PlayStation 5
Real-time strategy · Simulation
70The Settlers 7: Paths to a Kingdom
2010 · Windows, macOS
Real-time strategy · Simulation
88Knights and Merchants: The Shattered Kingdom
1998 · Linux, Windows +1
Historical · Real-time strategy
85Sid Meier's Colonization
1994 · Linux, Windows +4
Historical · Simulation
Nintendo exclusiveAnno: Create A New World
2009 · Nintendo DS, Wii
Real-time strategy · Simulation
78Cleopatra: Queen of the Nile
1999 · Windows
Historical · Real-time strategy
75Anno 2070
2011 · Windows
Real-time strategy · Simulation
Collections5 collections
Platform libraries
- PC games (A)List › A
Regions
Genres
- Real-time strategy gamesList of games
- Historical gamesGames set in the Age of Discovery (1500–1800)
Reception and records
Description adapted from its source, CC BY-SA 4.0.

