
- 65/100
- Players23 ratings
- 70/100
- Critics1 review

2005 · Cing · Adventure · Point-and-click adventure
Another Code: Two Memories
Nintendo exclusive
The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead.Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island.
- Released
- 24 February 2005
- Platforms
- Nintendo DS
- Genres
- AdventurePoint-and-click adventurePuzzleVisual novel
- Developers
- Cing
- Publishers
- Nintendo
- Modes
- Single-player
- Themes
- DramaMystery
- Country
- Japan
- Age ratings
- ESRB TPEGI 7ACB MCERO AUSK 6
About
Another Code: Two Memories, known as Trace Memory in North America, is a 2005 point-and-click adventure game developed by Cing and published by Nintendo for the Nintendo DS. The game was first released in Japan on February 24, 2005, with releases in Europe, Australia, and North America, following later the same year.
Players take on the role of Ashley Mizuki Robbins, a 13-year-old girl, as she searches for her father on the fictional Blood Edward Island. Gameplay revolves using the DS touchscreen or D-pad to solve puzzles.
›Story
Two days before her fourteenth birthday, Ashley Mizuki Robbins receives a package from her father, Richard Robbins, whom she thought was dead. The package contained a small handheld device called a Dual Another System, or "DAS" (Dual Trace System, DTS in the American release), along with an invitation to meet him on Blood Edward Island. The following day, her and her aunt , Jessica Robbins, set off for the island. While there, Ashley meets "D", a ghost with no memories, who has been wandering the island alone for decades since his death. Ashley attempts to aide D in uncovering his lost memories, while also uncovering the truth about her father, the murder of her murder, and the mysterious project, code named "Another".
Keywords
- ghosts
- female protagonist
- multiple endings
- young protagonist
Media
The articlegameplay, story, development, reception
Gameplay
Players navigate through 3D environments and attempt to solve puzzles as protagonist Ashley Mizuki Robbins. During movement, the DS's touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows pre-rendered images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.
A device in the game called the DAS (renamed DTS in the North American release) allows the player to save and load, read messages in the form of DAS data cards, and examine photographs. The photographs come from the player's in-game camera which can take up to 36 photographs at a time. An inventory list is also available to store items for later use. The player will sometimes encounter non-player characters in the game. To initiate dialog with them, the player must tap the talk icon.
Story
Ashley Mizuki Robbins is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead. Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Around this time, Ashley begins to suffer from a recurring nightmare, in which she is hiding inside a closet as a child and witnesses someone getting shot.
Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island, an island located off the coast of Washington.
Development
Cing started development on Another Code in February 2004, and the game was officially announced by Nintendo on October 7, under the working title Another. The first playable demo of the game debuted during the November 2004 Nintendo World Japanese tour. At a Nintendo retailer conference in January 2005, the release date was set for Japan on February 24. The release date for Europe was set on June 24, under the title Another Code: Two Memories.
The game was showcased at E3 2005 under the title Trace Memory. It was released in North America on September 27.
Reception
Another Code was the 123rd best-selling game of 2005 in Japan, with 105,452 copies sold. The game also placed 32nd on the list of best-selling DS games of 2005 in Europe, with around 15,000 copies sold in the United Kingdom.
The game received "mixed" or average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 9, 10, 8, and 8 for a total 35 out of 40. The game was considered by many reviewers to be aimed at a younger audience, or "a good introduction to the graphic adventure genre". PJ Hruschak of CiN Weekly commented that some critics referred to the game as "Myst for Kids".
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Another Code: Recollection
- Followed by
- Another Code: R – A Journey into Lost Memories
- Remade as
- Another Code: Two Memories
- Basis for
- Another Code: Recollection
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Description adapted from its source, CC BY-SA 4.0.
