Ludography
Armor Command cover

1998 · Real-time strategy · Strategy

Armor Command

Armor Command is an RTS in full polygonal 3D, pitting the human UTSF, United Terran Space Forces against the alien Vrass Empire in an interplanetary war over ancient technology.

Released
1998
Platforms
Windows
Genres
Real-time strategyStrategy
Developers
—
Publishers
—
Themes
Science fiction
Country
United States
Age ratings
ESRB M

About

Armor Command is a military science fiction real-time strategy video game developed by American studio Ronin Entertainment and published by Ripcord Games for Windows in 1998. Set in the early 30th century, the game revolves around two factions, the United Terran Federation led by humanity, and the Vrass, a feudal slaver empire led by aliens. Armor Command was designed by Edward Kilham, known as the co-designer of ‘’Star Wars: TIE Fighter’’. Armor Command received generally positive and mediocre reviews, although it was seen as obscure in comparison to more notable games in the genre.

The articlegameplay, story, development, reception

Gameplay

Armor Command is a real-time strategy game set in the distant future, using a 3D display view. The two races are humans under banner of the United Terran Federation, and a slaver alien race called the Vrass, but nicknamed Slavers. Both are somewhat homogeneous gameplay-wise, their main differences being aesthetic. A close-up view is available that lets the player focus on units, along with a less focused in one, though a top-down, eagle's eye view is present.

Mechanics involve an unseen and unplayable orbiting fleet, which beam units and supplies to the surface using pad buildings -- the town halls of the game. Ore and metal are the two resources of the game, which may be mined using specialized worker units. Ore is used as a general resource and metal is more specialized, used for purposes such as upgrades. Radar towers may be constructed to bypass the fog of war.

Story

The Vrass are a contingent of their species that have entered human space from a wormhole, starting the events of the game in 2910. Though some space-conflict occurs, most of the fighting between the two races occurs on terrestrial settings, caused by the interference of a nebula. Friendly to Terran indigenous alien races are hinted at throughout the game. The game contains two mutually exclusive campaigns, both of which have different results.

The Terran campaign culminates after several interstellar battles, when the aliens are pushed back to the wormhole, and are destroyed. The human forces resolve to study the wormhole and develop technology to defeat the rest of the aliens.

Reception

Armor Command received mixed reviews according to the review aggregation website GameRankings. Themes raised included the lack of innovation and criticism over the control and camera designs. The control and cameras were seen as the primary flaws, overshadowing anything else. However, the game was praised for the fidelity of its 3D graphics, seen as a rarity at the time among the RTS genre.

Alan Dunkin of GameSpot said, "Armor Command in many ways is no different from a generic real-time strategy game: direct troops, destroy the enemy, develop your base of operations, exploit resources, and move on to the next scenario. If you're new to the real-time genre or you're just completely addicted to them, it might be a nice distraction from the standard fare. But veteran real-time strategy players will not find much to impress them." However, he noted that if the control and camera system was improved, then "Armor Command would have been tremendously better", and also praised its graphics.

Games like this

Collections2 collections

Publishers

Genres

Description adapted from its source, CC BY-SA 4.0.