Ludography
81/100
Players103 ratings
89/100
Critics11 reviews

Where to get it

Astral Chain cover

2019 · Action · Action-adventure

Astral Chain

Nintendo exclusive

Astral Chain is a stylish action game that blends fast-paced combat with investigation elements. Players fight alongside a controllable companion called a Legion, using coordinated attacks, restraints, and abilities to overcome enemies and solve environmental challenges.

Released
30 August 2019
Platforms
Nintendo Switch
Genres
ActionAction-adventureAdventureBeat 'em upCharacter-actionHack and slashScience
Developers
—
Publishers
Nintendo
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 16GRAC 15+CERO CUSK 16ACB MCLASS_IND 14ESRB T
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Russian, Spanish (Spain)
Copies sold
1.0 million as of 2019-12-31
Directors
Takahisa Taura, Kaori Ando, Makoto Okazaki

About

Astral Chain is a 2019 action-adventure game developed by PlatinumGames and published by Nintendo for the Nintendo Switch. It was directed by Takahisa Taura, who was previously lead game designer for Nier: Automata, under supervision by Devil May Cry and Bayonetta series creator Hideki Kamiya, and character designs from manga artist Masakazu Katsura.

Set in a dystopian future Earth, the game follows the events of a special police task force that protect remnants of humanity from interdimensional creatures and aberrations that invade the planet, with the story centering on the task force's two new twin recruits. Utilizing the titular Astral Chain, the twins restrain and tether the creatures, employing them in combat and investigation, referring to them as Legions. The setting of the game draws heavy inspiration from various cyberpunk manga and anime, while the gameplay combines hack and slash combat with role-playing elements and investigative open-world adventure game sections. The gameplay segments revolve heavily around the simultaneous controlling of two characters; the player character twin and their Legion.

›Story

In the Ark, a multi-cultural city in the near future, disaster strikes when gates to another dimension suddenly appear! Dangerous creatures begin to emerge, attacking the people and polluting the land, and normal police forces are unable to compete with them. To stand up against these threats, a brand new, special police unit known as Neuron is formed.

Keywords

  • police

Media

The articlegameplay, story, development, reception

Gameplay

Astral Chain is an action-adventure game where the player assumes the role of a detective from the Neuron special task force, who are tasked with solving cases and investigating incidents that take place on the Ark, the game's environment. Exploring the world, questioning non-playable characters, and examining evidence yields clues and logic puzzles that become leads which further the investigation process. During the course of the game, the player will access the Astral Plane, an interdimensional area where they must traverse hazardous terrain, solve puzzles, and battle enemies, similar to that of traditional video game dungeons.

The player is able to summon a tethered familiar known as a Legion, bound by a chain that is the game's namesake. Legions come in various different forms sporting different abilities that are used both for puzzle-solving and combat. These include: a sword-based Legion with swift blade attacks that can be used to sever circuitry and interrupt enemy attacks, an archer Legion that can target weak points and distant switches, a Legion with powerful punches that can move large objects, an axe-based Legion which generates a shield and can destroy breakable objects and enemy shields, and a K9 Legion that can track scents, unearth hidden objects, and also be ridden for added mobility and evasiveness. The player begins the game with the Sword Legion, capturing the other four over the course of the game.

Story

Astral Chain is set in the year 2078, where humanity is on the brink of extinction. The remnants of the human populace have retreated to a megacity, a massive artificial island called the Ark. The world is under attack by lifeforms called chimeras, which are normally invisible, and reside in the Astral Plane, an alternate dimension composed of crystallized data that is uninhabitable to humans. The chimeras cause destruction, drag civilians into the Astral Plane via wormholes called gates, and spread "red matter" that "redshifts" living things, corrupting humans into aberrations.

To combat the chimeras and the Astral Plane, the Neuron task force, a division of the Ark's police, is employed. They utilize Legions—subservient chimeras that have been tethered to an officer via a psychic chain—in order to assist with combat and investigation.

Development

The development of Astral Chain preceded the release of Nier: Automata, with PlatinumGames estimating that the game had been in the works for roughly five years between its conceptualizing and eventual release. With the assistance of former Scalebound and PlatinumGames producer Jean Pierre Kellams, the game was pitched to Nintendo after the company requested the development of a new game with high difficulty. Despite comparisons to Scalebound's dual-character gameplay, PlatinumGames producer Atsushi Inaba has explained that the two games are very different in concept, and sees Astral Chain as an evolution of their previous action games. Internally, the company refers to the game as a "synergetic action game". Takahisa Taura was appointed as director due to his previous work on Nier: Automata, and the company's belief that they need to foster multiple directors that can bring a different flavor for each of their individual projects.

Astral Chain was initially envisioned as a fantasy game where the player would utilize magic, however at Nintendo's recommendation the game was changed to a cyberpunk setting as they felt it would be more unique. Taura explained that the game's setting was inspired by various anime such as Ghost in the Shell and Appleseed, as well as the works of Masakazu Katsura, who was hired to be the game's character designer. While the ability to play as male or female was always intended as an option, the game initially did not feature twin protagonists in the project's early stages. The decision to make the lead characters twins came about from ideas based on Katsura's concept sketches for the protagonists. The inclusion of character customization was also done to help the player immerse themselves into the world.

Reception

Astral Chain received "generally favorable" reviews from critics, according to review aggregator website Metacritic. Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 95% of critics.

In a non-scored review, Eurogamer review editor Martin Robinson awarded the game with an "Essential" ranking, referring to the game as PlatinumGames' best game to date, citing that it "shines brighter than anything in the studio's past." Steven Petite of IGN praised the combat, commenting that "though Astral Chain lacks a deep combo system, it makes up for that and then some with its roster of Legions". Destructoid reviews director Chris Carter pointed out that while the game has a slightly slow start, he was "completely sold" once the game introduced customization, while also praising the bosses and the game's variety of enemies.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo Switch30 August 2019Worldwide · Europe 30 August 2019 · North America 30 August 2019

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Description adapted from its source, CC BY-SA 4.0.