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Atic Atac cover

1983 · Stamper brothers · Action-adventure · Adventure

Atic Atac

The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.

Released
1983
Platforms
BBC Microcomputer SystemZX Spectrum
Genres
Action-adventureAdventureHorror
Developers
Stamper brothers
Publishers
Ultimate Play the Game
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
United Kingdom
Languages
English

About

Atic Atac is an action-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum in 1983 and the BBC Micro in 1985. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.

The game was written by Tim Stamper and its graphics were designed by brother Chris Stamper. Atic Atac received praise from critics upon release, mostly for its graphics and gameplay. It was later included in the 2015 release by Rare on the

Keywords

  • maze
  • flip screen

Media

Atic Atac screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game is presented in a top-down perspective (albeit with sideways-on action) and is set inside a complex, labyrinthine castle with multiple floors (accessed by staircases and timed trapdoors) and secret passages. The player has been trapped inside and needs to collect three pieces of the "Golden Key of ACG" in order to escape. They can choose from three different characters; a Wizard, Knight or Serf. Each character has different ground friction, a different weapon to kill common enemies and access to a secret passage unique to them, meaning that navigating the castle is different for each one.

There are a number of items scattered around the castle, of which the player may carry up to three at a time. Some of these are always in the same place at the start of the game, whereas others are distributed randomly. Items include differently-coloured keys which will unlock their respective doors, the three pieces of the ACG key, and other items that affect certain enemies or are mere red herrings. Common enemies appear in each room upon entering and will attack the player on sight.

Development

Ashby Computers and Graphics was founded by brothers Tim and Chris Stamper, along with Tim's wife, Carol, from their headquarters in Ashby-de-la-Zouch in 1982. Under the trading name of Ultimate Play the Game, they began producing multiple video games for the ZX Spectrum throughout the early 1980s. Prior to founding Ultimate, the Stamper brothers had backgrounds in designing arcade machines, but no marketing experience in the video game sector.

The operations of Ultimate were secretive and the Stamper brothers rarely gave interviews. Computer and Video Games noted that during development of Atic Atac, staff would work in "separate teams" to ensure quality control; one team would work on graphics whilst the other would oversee gameplay or sound. The Stamper brothers worked seven days a week with little sleep in order to devote more time into developing video games, and would frequently re-use the same mechanics of their earlier games in newer ZX Spectrum games.

Reception

Atic Atac entered the MRIB Top 30 software charts at number 5 in November 1983, taking the number 1 position from Valhalla the following fortnight.

The game received a positive critical reception upon release. Micro Adventurer mainly praised Ultimate's capabilities of developing high quality games, saying that Atic Atac was "bound to fix their name firmly into the minds of adventurers", further recommending the game "without reservation". Crash enjoyed the game's colourful graphics, heralding the detail and objects of the game to be "marvellous". However, they criticised the difficult joystick control and vague instructions, adding that the entire game is a "learning experience".

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum31 December 1983Europe
BBC Microcomputer System31 December 1985Europe

Editions and related releases

Included in
Rare ReplayUltimate Play The Game: The Collected WorksRare Collection 1

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.