
- 40/100
- Players3 ratings
- 83/100
- Metacritic12 critic reviews
More scores
- Metacritic usersuser score
- 33/100
- GameFAQsTough
- 1.69/5
- Player reviews
- 33% positive56 reviews
- Runs on
- Windows, Mac, Linux
- Price
- US$4.99
Where to get it

2012 · Lucky Frame · Arcade · Indie
Bad Hotel
An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).
- Released
- 14 August 2012
- Platforms
- AndroidLinuxWindowsiOSmacOS
- Genres
- ArcadeIndieReal-time strategyStrategyTower defense
- Developers
- Lucky Frame
- Publishers
- Lucky Frame
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Comedy
- Country
- Scotland
- Age ratings
- ESRB E10+
- Languages
- English
- Time to beat
- 1.5hmain story4hcompletionist
About
Bad Hotel is a tower defense video game developed and published by Lucky Frame. It was released on August 14, 2012 for iOS and in 2013 for Microsoft Windows, Mac OS X and Linux. The game received positive reviews from critics, who cited its quirky musical and visual aesthetic.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
The player is put in charge of defending a small hotel, as enemies go towards it and attempt to destroy it. The player can fend them off by attaching rooms to their hotel, which contain gun turrets, cannons and mortars, as well as support rooms that can heal or house people for money to fund the player's construction.
The game's soundtrack is procedurally-generated based on the defenses and various rooms the player has placed on their hotel, becoming more developed the more rooms the player has built.
Story
The game's main character is a budding entrepreneur who wants to build a hotel, but a Texas mogul named Tarnation Tadstock wants to drive them out by using an army of monsters such as seagulls, rats and yetis.
Reception
The iOS version received "favorable" reviews according to the review aggregation website Metacritic. Mark Brown of Pocket Gamer called it "something special", saying that it was "brimming with style", including its "bold art-deco visuals" and "humorous dialogue". He also said it was "lovingly crafted", and stated that its challenge was "finely-tuned".
However, the game's PC release was panned, with reviewers citing the fact that it was barely changed at all in the transition from iOS to PC, resulting in the lack of some features typical to the PC platform such as widescreen support.
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
- Linux gamesList › B
Description adapted from its source, CC BY-SA 4.0.