Ludography
40/100
Players3 ratings
83/100
Metacritic12 critic reviews
More scores
Metacritic usersuser score
33/100
GameFAQsTough
1.69/5
Player reviews
33% positive56 reviews
Runs on
Windows, Mac, Linux
Price
US$4.99

Where to get it

Bad Hotel cover

2012 · Lucky Frame · Arcade · Indie

Bad Hotel

An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).

Released
14 August 2012
Platforms
AndroidLinuxWindowsiOSmacOS
Genres
ArcadeIndieReal-time strategyStrategyTower defense
Developers
Lucky Frame
Publishers
Lucky Frame
Modes
Single-player
Perspective
Side view
Themes
Comedy
Country
Scotland
Age ratings
ESRB E10+
Languages
English
Time to beat
1.5hmain story4hcompletionist

About

Bad Hotel is a tower defense video game developed and published by Lucky Frame. It was released on August 14, 2012 for iOS and in 2013 for Microsoft Windows, Mac OS X and Linux. The game received positive reviews from critics, who cited its quirky musical and visual aesthetic.

Players say

Media

Bad Hotel screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player is put in charge of defending a small hotel, as enemies go towards it and attempt to destroy it. The player can fend them off by attaching rooms to their hotel, which contain gun turrets, cannons and mortars, as well as support rooms that can heal or house people for money to fund the player's construction.

The game's soundtrack is procedurally-generated based on the defenses and various rooms the player has placed on their hotel, becoming more developed the more rooms the player has built.

Story

The game's main character is a budding entrepreneur who wants to build a hotel, but a Texas mogul named Tarnation Tadstock wants to drive them out by using an army of monsters such as seagulls, rats and yetis.

Reception

The iOS version received "favorable" reviews according to the review aggregation website Metacritic. Mark Brown of Pocket Gamer called it "something special", saying that it was "brimming with style", including its "bold art-deco visuals" and "humorous dialogue". He also said it was "lovingly crafted", and stated that its challenge was "finely-tuned".

However, the game's PC release was panned, with reviewers citing the fact that it was barely changed at all in the transition from iOS to PC, resulting in the lack of some features typical to the PC platform such as widescreen support.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS14 August 2012Worldwide
Linux16 October 2013Worldwide
macOS16 October 2013Worldwide
Windows16 October 2013Worldwide

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.