Ludography
Bannercatch cover

1984 · Puzzle · Strategy

Bannercatch

Max, the Guardian of the Galactic Tollway, challenges you and your partner to play BANNERCATCH—a five-level team game of strategy and skill.

Released
1 January 1984
Platforms
Apple IIAtari 8-bitCommodore 64Commodore C64/128/MAXWindows
Genres
PuzzleStrategy
Developers
—
Publishers
Scholastic Corporation
Perspective
Bird view / Isometric
Themes
ActionEducational
Languages
English

About

Bannercatch is a video game version of Capture the flag published by Scholastic in 1984 for the Apple II and Commodore 64. An edutainment game, Bannercatch allows up to two players (each alternating between two characters in the game world) to compete against a team of four computer-controlled robots.

Keywords

  • robots
  • capture the flag
  • split-screen multiplayer
  • education

Media

Bannercatch screenshot 1

The articlegameplay, story, development, reception

Gameplay

The main playing field of Bannercatch is divided into four quadrants: one for each team (players and computer), and two neutral quadrants which hold the jails. Each team's flag is initially located within their own quadrant, and can be captured if a member of the opposing team touches it. Participants can be tagged and sent to their team's jail while in the opposing team's quadrant, or in a neutral quadrant while carrying a flag. Participants in jail can only be released if a teammate finds them.

If a flag carrier is tagged, the flag is placed at that location. The game map also includes trees, a moving river, a perimeter wall, and uncharted territory, enabling a wide variety of strategies. Special locations enable the players to question Max, the commander of the computer-controlled team, and gain information on the game state (such as flag locations) by using binary code.

Reception

Phil Seyer for Antic said "The action can be quite exciting as you try to elude Max's robots or chase them when they steal your flag."

Tan A. Summers for Family Computing said "Bannercatch's best lesson may be the wonderful "Aha!" feeling that's a part of the discovery that occurs as you play it."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows1 January 1984Worldwide
Apple II31 December 1984Worldwide
Atari 8-bit31 December 1984Worldwide
Commodore C64/128/MAX31 December 1984Worldwide

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.