Ludography
75/100
Players98 ratings
Player reviews
97% positive393,302 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$24.99

Where to get it

BeamNG.drive cover

2013 · Racing · Simulation

BeamNG.drive

PlayStation console exclusive

BeamNG.drive is a sandbox vehicle simulation game built around soft-body physics that simulate realistic vehicle handling, deformation, and damage in real time. The game originated as a spiritual successor to the open-source project Rigs of Rods and was initially released as a tech demo in 2013 before moving to Steam Early Access in 2015. Players can engage in campaigns, time trials, and free roam across various open-world maps, experimenting with vehicle collisions, environmental physics, and user-created mods. The game supports VR, features an integration with the car-building game Automation, and has native modding support with a community repository.

Released
3 August 2013
Platforms
LinuxPlayStation 5Windows
Genres
RacingSimulationVehicle simulation
Developers
—
Publishers
—
Modes
MultiplayerSingle-player
Perspective
First personThird personVirtual Reality
Themes
ActionSandbox
Engine
CryEngine 3
Country
Germany
Age ratings
ESRB E
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Mexico) and 1 more
Time to beat
33334hmain story34734hwith extras56333hcompletionist

About

BeamNG.drive is a sandbox vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for Windows, Linux, and PlayStation 5. The game features soft-body physics to simulate realistic handling and damage to vehicles. Initially released as a tech demo on August 3, 2013, along with paid access to an alpha, it was later made available on Steam Early Access for Windows on May 29, 2015. The game was released for the PlayStation 5 on October 19, 2026. BeamNG also develops a fork of the game designed for education as well as industrial and academic research entitled BeamNG.tech.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

drive features various gameplay modes and scenarios such as career mode, campaigns, time trials, as well as a free roam mode. Campaigns are collections of small scenarios based on specific themes, including races, chases and stunts. In time trials, the player selects a vehicle, map, and route, and competes against their own best time. In free roam, players can explore and experiment with maps, allowing them to operate, place, and manipulate objects and vehicles within the map.

They can also change environmental properties such as time, gravity and wind. Players can utilize various objects ranging from road barriers to weapons such as cannons in order to inflict damage on other vehicles. Local multiplayer can also be enabled in any gameplay mode by connecting multiple controllers to the same system. An experimental VR mode is also available with the unstable and in development Vulkan renderer, allowing full stereoscopic 3D VR support .

Development

In 2011, a group of Rigs of Rods developers gathered and decided to improve upon the open-source software with a spiritual successor. BeamNG opened its website, beamng.com on 8 May 2012 to deliver news of the game's development. On 28 May 2012, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight. Originally, BeamNG.drive was to be based on CryEngine 3 but licencing costs among other issues drove them to the use of a modified version of an open source engine called Torque 3D.

A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the alpha test contained five vehicles and six maps. On 10 September 2013, BeamNG.drive's sixth vehicle, the Bruckell Moonhawk, was released with YouTube premiere. The game was placed on an open vote on Steam Greenlight on 12 February 2014 and was greenlit eight days later. On 29 May 2015, the game was released to Steam Early Access.

Reception

BeamNG.drive has received critical acclaim since the game's initial release. Writing for the BBC, Jack Stewart mentioned that BeamNG.drive "has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively, but cheaply before a stunt driver smashes up a car on set."

Polygon's Nick Robinson lauded the game's simulated physics and user-created content support, leading him to create a 38-episode video series for Polygon, "Car Boys", in which he and Griffin McElroy showcased community-created content each week.

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsEarly Access5 April 2015Worldwide
PlayStation 5Early Access19 October 2026Worldwide

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Description adapted from its source, CC BY-SA 4.0.