Ludography
Big Scale Racing cover

2002 · Racing · Sports

Big Scale Racing

2002 video game

Released
2002
Platforms
Windows
Genres
RacingSports
Developers
—
Publishers
—
Modes
Local multiplayerSingle-player
Country
Netherlands
Age ratings
ESRB E

About

Big Scale Racing is a 2002 racing video game by BumbleBeast.

The articlegameplay, story, development, reception

Gameplay

Players race with 1/5 scale RC racing cars. The game features weather, multiple tracks and cars, and internet competition.

Development

The studio began as a subsidiary of digital company Virtual Environments Systems & Consultancy (VESC), which was spun-off to create PC CD-ROM games on April 1, 2001. The company consisted of seven employees, which created scale models of racing cars (90 cm long) for the racing game. The company anticipated an Autumn 2002 launch date, and aimed to distribute the game to big retailers and entertainment shops over the world, while accepting online orders over the Internet.

The company started production on February 9, 2001. In Spring of that year, BumbleBeast signed license agreements with various race tracks to have the tracks featuring in current and future games. The company hired cartoon artist Patrick Schoenmaker on June 1, his debut video game. An internal beta was released on August 2, followed by an internal demo on September 9.

Reception

Eurogamer thought in its hands-on preview that the game was a serious simulator but also fun and playable. On release, the game received "mixed" reviews according to the review aggregation website Metacritic.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows16 August 2002North America

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Description adapted from its source, CC BY-SA 4.0.