
1995 · Origin Systems · Action-adventure · Adventure
BioForge
BioForge is an action-adventure game that was one of the first to feature fully textured 3D characters over pre-rendered backgrounds. In this unique cyber-thriller you collect items and solve mind-bending challenges to discover the secrets of your imprisonment and recover your lost identity. Fight against your robotic and human oppressors using a combination of melee weaponry and guns. Break out of your prison and show your foes what you’re made of. Half metal, half flesh, all vengeance!
- Released
- 29 March 1995
- Platforms
- MS-DOSWindows
- Genres
- Action-adventureAdventureCyberpunkHorrorPuzzleScience
- Developers
- Origin Systems
- Publishers
- Electronic Arts
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fictionMystery
- Country
- United States
- Age ratings
- PEGI 12ESRB MUSK 16
- Languages
- English, French, German
About
BioForge is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. BioForge was developed as an interactive movie which made use of motion capture, voice acting, and multiple camera angles. Set in the future, the player controls an amnesiac cyborg trying to escape the research facility where he is being held prisoner.
BioForge received mixed reviews. Work was started on a sequel for the game, which was then re-scoped as an expansion pack, and ultimately cancelled. BioForge was re-released on GOG.com in 2012.
Keywords
- aliens
- cyberpunk
- interactive movie
- mutation
- dark
- robots
- futuristic
- action-adventure
- cyborg
- amnesia
- mad scientist
- fixed camera
Media

The articlegameplay, story, development, reception
Gameplay
BioForge centers mainly on exploration and puzzle solving using items, and also on fighting and interaction with non-player characters (NPCs). The objective is not obvious at the beginning, since the player is unaware of his identity, which depends on his actions during the game. The player has full control over the main character's actions. This was a deliberate idea of Ken Demarest and Jack Herman.
Richard Garriott helped kick off the interactive movie theme. In a 1994 magazine article, he said "Interactive Movies have become a buzzword, so it's being applied to games which really aren't. Just because a game has FMV that doesn't automatically make it an interactive movie, because you have very little control over the actor. Neither is a game in which you click on an icon, then sit back and watch a scene take place."
Story
Writer Jack Herman created a fictional universe as the setting for BioForge. The backstory is revealed in-game by reading the diaries of various non-player characters.
In the distant future, a group of scientists called the Mondites are attempting to overthrow the intergalactic government known as the Reticulum. The Mondites are conducting experiments in genetics and cybernetics in the hopes of blending man and machine into assassins for their plans.
Development
Director Ken Demarest had the core idea for BioForge whilst working as a programmer on Ultima VII: The Black Gate. Demarest felt Ultima VII had too much freedom, and that making an interactive movie with synthetic actors would create a more immersive game. BioForge was developed at Origin by a core team of ten people under Demarest, during a period of two years from February 1993 to March 1995. The game was developed using C++ and 80x86 assembly and used the Phar Lap DOS extender.
Internally, the game used a custom script language for world management and animation. It also employed an HTML-styled language to code the in-game interface. The working title for the game was Interactive Movie 1.
Reception
Reviews for BioForge at its release were mixed. More positive reviews summarized it as "a game that combines outstanding atmospherics with decent gameplay", and "incredibly well-rounded". Other reviewers noted problems, but considered the game worthwhile, saying "While it isn't perfect [...] it would be a mistake to ignore BioForge" and "flaws aren't enough to keep BioForge from being one of the most unusual and intriguing adventures of the year".
Edge described it as "an enjoyable, but ultimately uninvolving experience". Elements such as the graphics, attention to detail, and interactivity received praise while the system requirements, combat, and controls drew criticism.
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Collections2 collections
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Publishers
Description adapted from its source, CC BY-SA 4.0.
