Ludography
80/100
Players3 ratings
More scores
GameFAQsTough
3.79/5
Player reviews
91% positive248 reviews
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Black Closet cover

2015 · Hanako Games · Indie · LGBT themes

Black Closet

Command your minions to solve mysteries and cover up scandals in a high-class boarding school, where the competition is cut-throat and image is everything. But be careful - one of your minions is a traitor.

Released
16 September 2015
Platforms
LinuxWindowsmacOS
Genres
IndieLGBT themesRole-playingSimulationStrategyVisual novelYuri
Developers
Hanako Games
Publishers
Hanako Games
Modes
Single-player
Themes
Mystery
Engine
Ren'Py
Country
United Kingdom
Languages
English
Time to beat
6hmain story7hcompletionist

About

Black Closet is a mystery visual novel, strategy RPG and life simulation game developed and published by Hanako Games and released on September 16, 2015 for Windows, Mac OS X and Linux on the digital distribution service Steam.

The game was received positively by critics, and was a finalist for the Excellence in Narrative award at the 2016 IGF.

Players say

Media

Black Closet screenshot 1

The articlegameplay, story, development, reception

Gameplay

Black Closet combines traits of a visual novel and a strategy RPG. Players play the role of Elsa, a student in a prestigious school for girls named St. Claudine's. She must solve procedurally-generated mysteries in order to increase her leadership abilities, using a group of fellow student assistants. However, one of these students is a traitor, and Elsa must find their identity.

Story

The main character, Elsa, is sent to an elite all-girls school, where she becomes the student council president. Her job is to track down students who are committing misdemeanors and scandals to maintain the school's integrity.

The game also has yuri elements to its story, letting players romance five potential women.

Development

The game was developed by Hanako Games founder Georgina Bensley, who was a full-time independent game developer for 10 years prior to the game's release. It was created in a customized fork of the Ren'Py engine. The game was initially prototyped on paper to determine the gameplay concept's feasibility.

The game took roughly three years to develop. The concept for the game was inspired by the espionage work in Floor 13 as well as the developer's own experience in an Episcopalian private school, with some of the situations in the game being inspired by real-life events she had seen.

Reception

Black Closet was well received by critics.

Katherine Cross of Rock, Paper, Shotgun said the game "punctures misogynist stereotypes around teen dramas" and that the characters "who at first blush appear to be tropes" later become more interesting. Graham Smith of the same publication said that the game was a "smart, well-written, choice-and-consequences game that deserves more attention".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows16 September 2015Europe · Worldwide 16 September 2015
macOS16 September 2015Worldwide
Linux16 September 2015Worldwide

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Description adapted from its source, CC BY-SA 4.0.