Ludography
Black/Matrix II cover

2002 · Flight-Plan · Role-playing · Strategy

Black/Matrix II

PlayStation exclusive

Rage was one of the four Great Generals of the Demon Army, but he was slain in a battle against the Angels. He has recently been revived, but has lost all memories of his previous life. With the war between Demons and Angels still continuing with no end in sight, he must restore his power and build his forces back up to strike back against the Angel Army.

Released
28 March 2002
Platforms
PlayStation 2
Genres
Role-playingStrategyTacticalAdventure
Developers
Flight-Plan
Publishers
Interchannel
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy

About

Black/Matrix (ブラックマトリクス) is a series of tactical role-playing games developed by Flight-Plan and published by NEC Interchannel. All titles in the series are Japan-exclusive.

Each installment in the series combines standard tactical RPG gameplay with a pastiche of Judeo-Christian religious themes, particularly concerning the nature of good and evil and the interplay between Heaven, Hell, and Earth and the denizens thereof. One title was considered for North American release in 1999, and it is believed that it was eventually passed over due to its religion-derived themes.

›Story

While the fictional world of Black/Matrix II is again fantasy-based, it is distinct from the original game. It is divided into three realms - heaven, home to white-winged angels; the human world, inhabited by relatively weak, wingless people; and hell, where black-winged devils reside. The three realms are largely independent and their natives are suspicious of the other realms. Many humans have been convinced of the evil nature of Hell by the angels, but for all their fearsome powers neither the devils nor Hell itself are inherently malevolent. Hell is ruled by the beautiful and compassionate Jenarose, who is said to love humankind more than anyone in the world.

Keywords

  • anime
  • story driven
  • tactical rpg ( trpg )

Media

The articlegameplay, story, development, reception

Gameplay

Black/Matrix gives the player control of a group of playable characters who traverse various two-dimensional 3/4 isometric-view maps that represent towns and battlefields. The flow of gameplay cycles between expository cut scenes revealing the plot, towns and menus for procurement and management of items and equipment, and battles which pit the playable characters against computer controlled opponents in battle maps. Progression through Black/Matrix is plot-driven, and the player has limited influence on the overall course of the game - evidenced by the absence of an overworld map mode.

The gameplay in Black/Matrix is broken into chapters based on plot themes, and the plot is delivered in fully voiced cut scenes that begin and conclude each chapter, as well as precede and follow each battle. The visual style of the cut scenes varies based on version; Black/Matrix and Black/Matrix + use the same graphical style seen in town and battlefield maps, while Black/Matrix AD employs visual novel style static landscapes with large character sprites superimposed over them. Regardless of form these scenes announce events such as the addition of new playable characters, and occasionally offer the player opportunities to recruit optional characters such as white-wing slaves and, depending on the version, unused master characters.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 228 March 2002Japan

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.