Ludography
Black Prophecy cover

2011 · Flight simulation · MMORPG

Black Prophecy

Black Prophecy is a space action multiplayer game with RPG elements. The prologue is linear: the player has to survive the conflict between the Tyi (technology) and the Genides (biology). He handles missions for both factions and once he reaches level 6 he has to decide which side he wants to support in the future. Then the game becomes more open without story progression.

Released
21 March 2011
Platforms
Windows
Genres
Flight simulationMMORPGRole-playingScienceSimulationSpace trading and combat
Developers
—
Publishers
—
Modes
Multiplayer
Themes
Science fiction
Engine
Gamebryo
Country
Germany

About

Black Prophecy was a 3D real-time space combat massively multiplayer online game developed by Reakktor Media GmbH and published by gamigo AG for Microsoft Windows. It was initially launched in Europe on 21 March 2011, with other versions following up afterwards.

In August 2012, Reakktor announced that Black Prophecy would be shutting down. The game's servers were closed on 26 September 2012.

Keywords

  • flight simulator
  • spaceship
  • flight
  • space battle
  • free-to-play
  • customizable characters
  • microtransaction
  • vehicle customization
  • in-app purchases

Media

The articlegameplay, story, development, reception

Gameplay

Black Prophecy was action-oriented, focusing on player versus player (PvP) and player versus environment (PvE) combat. The players were able to receive missions from the various characters or hub terminals. Up to ten players could form a team and participate in team missions, which typically had an increased difficulty and better rewards compared to the solo missions. There were no bonuses for PvP combat other than the PvP mission rewards.

The only death penalty was a stacking debuff to some of the ship's stats, which lasted for 5 minutes. After being destroyed, player ships left no wrecks and were instantly resurrected. Players retained all the items that were in their ship's inventory before death.

Development

Development on Black Prophecy started in late 2006 with a team of 50 people. Originally planned to be released in 2009 by Reakktor's parent studio, 10tacle Studios, it was premiered during the 2007 Games Convention in Leipzig, Germany. The first website for the game was put online on 21 August 2007, just in time for the convention.

At the 2008 E3 a new trailer was debuted and the registration for the closed beta was opened.

Reception

Onlinewelten.de review

Black Prophecy im Test - Der Weltraum: spektakulär UND öde, GameStar (German)

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows21 April 2011Worldwide

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Description adapted from its source, CC BY-SA 4.0.