
- 72/100
- Players55 ratings
- 79/100
- Metacritic4 critic reviews
More scores
- Metacritic usersuser score
- 78/100
- GameFAQsJust Right-Tough
- 4.2/5
- Player reviews
- 94% positive10,824 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac
- Price
- US$9.99
Where to get it

2011 · Ninja Kiwi · Simulation · Strategy
Bloons TD 5
Five-star tower defense with unrivaled depth and replayability.
- Released
- 14 December 2011
- Platforms
- AndroidBrowserNintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
- Genres
- SimulationStrategyTactical
- Developers
- Ninja Kiwi
- Publishers
- Ninja Kiwi
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Engine
- Adobe Flash Player, Unity
- Age ratings
- ACB GCLASS_IND LPEGI 3ESRB EGRAC ALL
- Languages
- Danish, English, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Portuguese (Brazil), Russian, Spanish (Spain) and 2 more
- Time to beat
- 17hmain story242hcompletionist
About
Bloons Tower Defense (also known as Bloons TD or BTD) is a series of tower defense games under the Bloons series created and produced by Ninja Kiwi. The game was initially developed as a browser game, built upon the Adobe Flash platform and released in mid 2007. Later games in the series expanded to support various mobile platforms, including Android, iOS, Windows Phone, PlayStation Portable, Nintendo DSi, Windows, Linux and MacOS. Older games in the Bloons series are available through the Ninja Kiwi Archive on Steam, with the newest game in the archive being Bloons TD 5.
In the game, players attempt to prevent "Bloons" (the in-game name for balloons) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by using the power of monkeys, magic, or technology. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes. They also need to make sure that they do not lose all of their lives.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The main objective of Bloons TD is to prevent Bloons (in-game name for balloons) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons. The game is a tower defense game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped. If a balloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends. The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.
In later games, there are multiple difficulty levels; for instance, in BTD5, there are four difficulty levels and in Bloons Monkey City there are six. The higher the difficulty the player plays on, the fewer lives they have and the more each tower and upgrade costs. There are also different types of maps rated by difficulty; in general, there are more types of maps in newer games.
Reception
Shortly after the release of Bloons Tower Defense, Lore Sjöberg of Wired described the game as cheerful and addictive, calling it "pop culture at its best". In 2012, Justin Davis of IGN described Bloons Tower Defense as one of the best free tower defense games, despite its "amateurish" artwork. He later noted the first entry's lack of depth, and that the sequel improved this.
IGN editor Daemon Hatfield said that he thought Bloons TD 3 succeeded in standing out in the crowded genre by having sufficient core game mechanics and adding an individual twist. The game's iOS version received mixed reviews with some authors praising the unique towers and good gameplay, though the user interface, controls, and lack of leaderboards were criticized. The DS version received similar reception, with Lucas Thomas of IGN describing it as "a pretty good take on good old Bloons TD." Eurogamer's Kristan Reed gave the PSP version 8/10, describing it as "transfixing", though he said that the music appeared to be designed to "drive you insane".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Ninja Kiwi Archive
- Standalone expansions
- Bloons TD Battles
- Built on it
- Bloons TD Battles
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Collections3 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
