Ludography
72/100
Players55 ratings
79/100
Metacritic4 critic reviews
More scores
Metacritic usersuser score
78/100
GameFAQsJust Right-Tough
4.2/5
Player reviews
94% positive10,824 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$9.99

Where to get it

Bloons TD 5 cover

2011 · Ninja Kiwi · Simulation · Strategy

Bloons TD 5

Five-star tower defense with unrivaled depth and replayability.

Released
14 December 2011
Platforms
AndroidBrowserNintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
Genres
SimulationStrategyTactical
Developers
Ninja Kiwi
Publishers
Ninja Kiwi
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Action
Engine
Adobe Flash Player, Unity
Age ratings
ACB GCLASS_IND LPEGI 3ESRB EGRAC ALL
Languages
Danish, English, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Portuguese (Brazil), Russian, Spanish (Spain) and 2 more
Time to beat
17hmain story242hcompletionist

About

Bloons Tower Defense (also known as Bloons TD or BTD) is a series of tower defense games under the Bloons series created and produced by Ninja Kiwi. The game was initially developed as a browser game, built upon the Adobe Flash platform and released in mid 2007. Later games in the series expanded to support various mobile platforms, including Android, iOS, Windows Phone, PlayStation Portable, Nintendo DSi, Windows, Linux and MacOS. Older games in the Bloons series are available through the Ninja Kiwi Archive on Steam, with the newest game in the archive being Bloons TD 5.

In the game, players attempt to prevent "Bloons" (the in-game name for balloons) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by using the power of monkeys, magic, or technology. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes. They also need to make sure that they do not lose all of their lives.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The main objective of Bloons TD is to prevent Bloons (in-game name for balloons) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons. The game is a tower defense game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped. If a balloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends. The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.

In later games, there are multiple difficulty levels; for instance, in BTD5, there are four difficulty levels and in Bloons Monkey City there are six. The higher the difficulty the player plays on, the fewer lives they have and the more each tower and upgrade costs. There are also different types of maps rated by difficulty; in general, there are more types of maps in newer games.

Reception

Shortly after the release of Bloons Tower Defense, Lore Sjöberg of Wired described the game as cheerful and addictive, calling it "pop culture at its best". In 2012, Justin Davis of IGN described Bloons Tower Defense as one of the best free tower defense games, despite its "amateurish" artwork. He later noted the first entry's lack of depth, and that the sequel improved this.

IGN editor Daemon Hatfield said that he thought Bloons TD 3 succeeded in standing out in the crowded genre by having sufficient core game mechanics and adding an individual twist. The game's iOS version received mixed reviews with some authors praising the unique towers and good gameplay, though the user interface, controls, and lack of leaderboards were criticized. The DS version received similar reception, with Lucas Thomas of IGN describing it as "a pretty good take on good old Bloons TD." Eurogamer's Kristan Reed gave the PSP version 8/10, describing it as "transfixing", though he said that the music appeared to be designed to "drive you insane".

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser14 December 2011Australia
iOS15 November 2012Worldwide
Android14 December 2012Worldwide
macOS10 December 2013Worldwide
Windows3 October 2014Worldwide
Xbox One3 March 2017North America
PlayStation 49 May 2017Worldwide
Nintendo Switch13 June 2018Worldwide

Editions and related releases

Included in
Ninja Kiwi Archive
Standalone expansions
Bloons TD Battles
Built on it
Bloons TD Battles

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.