Ludography
Bomberman Max cover

1999 · Hudson Soft · Action · Maze

Bomberman Max

Nintendo exclusive

In Bomberman Max, your task is to jump through five zones with a dozen levels each. At the beginning of the round, you're given your quota to meet -- in some levels, you'll have to destroy all the enemies. In another, wipe out all the blocks in the land. In another, rescue the level's Charabomb.

Released
17 December 1999
Platforms
Game Boy Color
Genres
ActionMazeRole-playing
Developers
Hudson Soft
Publishers
Hudson Soft
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Action
Country
Japan
Age ratings
ESRB E

About

Bomberman Max: Blue Champion and Bomberman Max: Red Challenger are video games released for the Game Boy Color on May 9, 2000. The game was followed by Bomberman Max 2 which was released for the Game Boy Advance on June 4, 2002. There are two versions called Bomberman Max: Blue Champion and Bomberman Max: Red Challenger. In Blue Champion the playable character is Bomberman where in Red Challenger the playable character is Max.

A third version of the game, Bomberman Max: Ain Version, was a Japan-exclusive limited edition. Limited to 2,000 copies, it was only available through a lucky draw contest by the Pentel Ain ad campaign.

Keywords

  • platform exclusive

The articlegameplay, story, development, reception

Gameplay

Bomberman and Max must conquer 100 different stages, all of which have the classic overhead Bomberman view. Only 80 of them are playable by default, as the other 20 stages are version-exclusive. To unlock those version-exclusive stages the player must link the Game Boy Color with another one having the opposite version using the infrared sensors in the Pitch Area. While there are various tasks on each level, gameplay mainly consists of bombing, similar to the debut NES title. Some of the levels can only be unlocked by the Infrared Function on a Game Boy Color.

A new addition to the game is the introduction of the Charaboms. Each game has a unique set of Charaboms obtainable through single player mode.

Story

The story in both versions of the game is the same. An artificial intelligence named Brain has transformed five peaceful, happy planets into cold, dark, mechanical worlds. Both Bomberman and Max hear the distress cry of the Charaboms who live on these planets, and they begin a race to see who can save the Charaboms and defeat Brain first.

Reception

50% based on four reviews on Gamerankings. Christian Huey of Allgame suggested that the Charabom mode owes a lot to Pokémon, citing both the monster battling aspect as well as the fact that the game has two versions like Pokémon Red and Blue did. As far as traditional Bomberman gameplay goes, Huey felt that it was the pinnacle of the series at the time, and that while Bomberman fans will be satisfied, casual gamers may be turned off by the multiple versions. Brett Elston of GamesRadar called it the strangest addition to the Bomberman franchise until Bomberman: Act Zero released, criticizing the developer for "missing the point" of having multiple versions.

Jeremy Parish praised it as a quality multiplayer experience for the Game Boy Color, hoping that it would see a re-release on a hypothetical Game Boy Color Mini. Craig Harris of IGN praised the game, citing the music, visuals, and gameplay for making it a quality experience. He also praised the infra-red functionality of the game. However, Harris felt disappointment that a traditional Bomberman multiplayer experience was absent.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Color17 December 1999Japan · North America 14 May 2000

Editions and related releases

Followed by
Bomberman Tournament
Follows
Bomberman Quest

Games like this

Collections2 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.