Ludography
Bonecruncher cover

1987 · Superior Software · Arcade · Rocks-and-diamond

Bonecruncher

In Bone Cruncher the player takes the role of Bono, a dragon who makes a living by selling soap. His secret of success: he uses skeletons as ingredients. To restock, Bone has to collect more skeletons by traveling through a castle with 22 scrolling levels.

Released
1987
Platforms
Acorn ElectronAmigaBBC Microcomputer SystemCommodore 64Commodore C64/128/MAX
Genres
ArcadeRocks-and-diamond
Developers
Superior Software
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Country
Germany

About

Bone Cruncher is a puzzle video game for the Acorn Electron, BBC Micro, and Commodore 64 first published by Superior Software in 1987. It uses the "rocks and diamonds" mechanics of Boulder Dash. An Amiga version was released in 1988.

Media

Bonecruncher screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player controls a dragon called Bono, who operates a soap business. He collects bones from around the chambers of his castle and uses them to make soap in a cauldron. He then delivers the soap to sea-monsters, situated at various exits from the castle.

The game uses the gameplay mechanics popularised in Boulder Dash and Superior's own Repton series. The player can dig through earth and push boulders but where boulders will fall from above if area below them is cleared. The main difference in this game is that, although the characters are depicted in side profile, the camera is meant to be overhead so objects are not subject to gravity in the same way. The 'boulders' are living creatures known as Glooks and rather than just heading down the screen, they will head in the direction of a bathing sea-monster.

Development

The game was designed by German programmer Andreas Kemnitz, originally for the Commodore 64. He submitted the game to Superior Software, who had recently published the similar Repton 3 on the C64. Superior commissioned conversions to the BBC Micro and Acorn Electron, machines on which they were market leaders, and also Amiga. All versions of the game are almost identical, with no real changes for the 16-bit Amiga version. The game was launched before Christmas 1987 with all four versions being advertised but the Amiga version was delayed, finally getting released in Spring 1988.

Reception

The game received mostly positive reviews but there was a mixed response. ACE gave the C64 version a score of 943 (out of 1000) and the Amiga version 948. Electron User gave an overall score of 9/10, particularly praising the humour of the game and the "beautifully animated" sprites.

The Games Machine also picked out the character animation for praise in their review of the BBC Micro and C64 versions and while generally positive, awarding a score of 70%. The review questions the relevance of this type of game: "Bone Cruncher is an old-style game and its general aim is a little tired by today's standards. However, it is cleverly designed, presents sufficient challenge for worthy gameplay and the creatures' representation adds considerable charm". When reviewing the Amiga version, they gave a lower score of 61% as while conceding it "plays just as well as the 8-bit game", the fact that "it lacks any attempt at improvement" on a much more capable machine was considered a mistake.

Legacy

The BBC and Electron versions were included on the Play It Again Sam 7 compilation in 1989 and reissued as part of the Superior/Blue Ribbon budget series in 1990.

Releases by platformdates and regions as published

PlatformReleasedRegions
BBC Microcomputer System31 December 1987Worldwide
Commodore C64/128/MAX31 December 1987Worldwide
Acorn Electron31 December 1987Worldwide
Amiga31 December 1988Worldwide

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.