
- 81/100
- Critics6 reviews
- 81/100
- Metacritic6 critic reviews
More scores
- Metacritic usersuser score
- 75/100
- GameFAQsTough
- 3.5/5
- Player reviews
- 93% positive286 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$5.99
Where to get it

2021 · Adventure · Indie
Bonfire Peaks
A difficult open world puzzle game about climbing mysterious ruins and setting fire to your belongings.
- Released
- 30 September 2021
- Platforms
- LinuxNintendo SwitchPlayStation 4PlayStation 5WindowsmacOS
- Genres
- AdventureIndiePuzzle
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Age ratings
- ESRB TPEGI 7CERO AGRAC 15+
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
- Time to beat
- 11hmain story34hcompletionist
About
Bonfire Peaks is a 2021 puzzle video game by Canadian indie developer Corey Martin. Gameplay involves moving boxes to traverse a 3D grid and burn the player character's belongings. Created as a prototype for 2018 game jam Ludum Dare 43, it was published by Draknek & Friends for Linux, macOS, Windows, Nintendo Switch, PlayStation 4, and PlayStation 5 in September 2021. The game received generally favorable reviews from critics and was nominated for "Best Indie Game" at the 2021 Golden Joystick Awards.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Bonfire Peaks is a block-pushing puzzle game in the style of Sokoban. The player controls a character that can move forwards, backwards, turn, and carry boxes, but cannot sidestep. In each level, the player is presented with an 3D grid containing terrain, movable boxes, and a bonfire. One box represents the character's belongings, and the objective is to move that box into the bonfire, burning it.
Typically, the bonfire is initially inaccessible, requiring the player to stack boxes in order to reach it. Later levels introduce elements including longer boxes, streams that move the character, and traps.
Development
Corey Martin is a Montreal-based indie developer. He initially developed Bonfire Peaks in November 2018 for game jam Ludum Dare 43, themed "sacrifices must be made". Subsequent development took about three years. Alan Hazelden of Draknek & Friends contributed to roughly double the number of levels, which total over 200.
The game has an intentionally limited narrative, featuring neither dialogue nor expository text. According to Martin, "In my opinion, storytelling is not really a strength of the medium of games, or what excites me most about it".
Reception
Bonfire Peaks received "generally favorable" reviews according to review aggregator Metacritic.
Reviewers generally praised its art style, soundtrack, and atmosphere. PC Gamer praised the simple voxel art style, described the feel of the game as "meditative", and noted the game's inclusion of a dedicated button to make the character sit. Edge described it as "soulful", commenting that the art style complimented the game's mood and pacing: "That's in keeping with the melancholic mood, which in turn encourages the deliberate, methodical approach you need to reach the top". Vandal and Jeuxvideo complimented the soundtrack, noting that it fit the game's genre. However, PC Gamer found the game's attempts at telling a story through its environment lacking, Rock Paper Shotgun said "I'm having trouble connecting with its thoughtful story bits", and Eurogamer opined that its style was not for everyone.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Bonfire Peaks: Lost Memories
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Collections2 collections
Genres
- Puzzle gamesObstacle course navigation
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
