Ludography
Boppin' cover

1991 · Puzzle · Strategy

Boppin'

Sweety Hunnybunz, the Singing Treacle Bear, has captured all the monsters of all video games everywhere and imprisoned them in patterns throughout his multiverse. With no monsters to fight, the heroes of these games are out of a job! But Yeet and Boik (with your help) can save the day!

Released
1991
Platforms
AmigaMS-DOSWindows
Genres
PuzzleStrategy
Developers
—
Publishers
Apogee Software
Modes
Single-player
Perspective
Side view
Themes
Fantasy
Country
United States

About

Boppin' is a puzzle video game created by Jennifer Diane Reitz in 1991, developed under the company name Accursed Toys and published by Karmasoft for the Amiga computer. Around that time Karmasoft held a level design contest. The game sold poorly with 284 copies, so Jennifer got it republished by Apogee Software (now known as 3D Realms) with up to 256 colors on screen. Due to mature content containing blood and seppuku, Apogee included a disclaimer in the manual that the game contained potentially offensive imagery, as well as part of a manifesto from Accursed Toys stating that their games were produced for an audience of adult gamers who are mostly 25 and older.

In January 2026, the game was updated to work for Windows 10 and up.

›Story

Boppin' takes place in a pocket universe created by an arcade machine. The villains from other games have been captured by a hero named Hunnybunz, putting all of the heroes out of work. Your job is to free the villains and defeat the good Hunnybunz.

Keywords

  • weird
  • crossover
  • suicidal

Media

The articlegameplay, story, development, reception

Gameplay

Levels are made up of blocks, elevators, refractors, prizes, and two starting points. The game involves throwing blocks picked up from the starting point (one for each player in two-player games, only one is used in one-player) at blocks of the same type which are already in the levels. The blocks are thrown at 45 degree angles and can be bounced off refractors placed in strategic parts of the levels. The blocks already in the level can be pushed around and bonus items can be collected for additional points, extra lives and extra credits.

Each credit starts the player with five lives. The player can have a maximum amount of ten lives. If the player runs out of lives and credits, the game is over.

Story

The game takes place in a multiverse where fictional universes exist mostly from the minds and dreams of people. One such universe called Arcapaedia is inhabited by video game characters, especially the two stick-figured, triangle-headed Yeet and Boik. However, all the arcade games have been diminished due to the lack of bad guys and villains taken away by the puritanical Hunnybunz Family. Since heroes and good guys are not able to rescue the missing characters, Yeet and Boik having a neutral alignment set off to thwart Hunnybunz, his wife, and his lovechild's intentions.

Reception

A review on Amazing Computer highlighted that the game had a number of video game references including Super Mario.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1992Worldwide
MS-DOS31 December 1994Worldwide
Windows31 December 2005Worldwide

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Collections1 collection

Description adapted from its source, CC BY-SA 4.0.