

1953
Bouncing Ball
The first known game incorporating graphics that updated in real time, rather than only when the player made a move, was a simulation of a bouncing ball created by Massachusetts Institute of Technology (MIT) student Oliver Aberth for the Whirlwind I computer. He began creating the simulation in February 1951, before the computer was completed in April. It allowed users to adjust the frequency of the bounces with a knob, and sometime between late 1951 and 1953 he made it into a game by adding a hole in the floor for players to aim for.
- Released
- 31 December 1953
- Platforms
- Legacy Computer
- Genres
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- Developers
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- Publishers
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- Modes
- Single-player
- Perspective
- Side view
Media

Releases by platformdates and regions as published
Added from the IGDB catalog; not on any collection yet.