Ludography
Bouncing Ball cover

1953

Bouncing Ball

The first known game incorporating graphics that updated in real time, rather than only when the player made a move, was a simulation of a bouncing ball created by Massachusetts Institute of Technology (MIT) student Oliver Aberth for the Whirlwind I computer. He began creating the simulation in February 1951, before the computer was completed in April. It allowed users to adjust the frequency of the bounces with a knob, and sometime between late 1951 and 1953 he made it into a game by adding a hole in the floor for players to aim for.

Released
31 December 1953
Platforms
Legacy Computer
Genres
—
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view

Media

Bouncing Ball screenshot 1

Releases by platformdates and regions as published

PlatformReleasedRegions
Legacy Computer31 December 1953Worldwide

Added from the IGDB catalog; not on any collection yet.