Ludography
63/100
Players24 ratings
78/100
Critics4 reviews
More scores
Metacritic29 critic reviews
74/100
Metacritic usersuser score
70/100
GameFAQsJust Right-Tough
3.43/5
Player reviews
91% positive9,603 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$19.99

Where to get it

BPM: Bullets Per Minute cover

2020 · Awe Interactive · Adventure · Arcade

BPM: Bullets Per Minute

In BPM, all of your actions and the actions of your enemies are tied to the beat of the music. Your enemies perform a dance-like sequence of attacks to an epic rock opera. BPM is inspired by retro shooters of the 90’s. It is fast, frenetic and rhythmical. You can double jump, dash, rocket jump and bunny hop to evade your opponents.

Released
15 September 2020
Platforms
Nintendo SwitchPlayStation 4WindowsXbox One
Genres
AdventureArcadeFirst-person shooterIndieRhythmRoguelikeShooter
Developers
Awe Interactive
Publishers
Awe Interactive
Modes
Single-player
Perspective
First person
Themes
Action
Engine
Unreal Engine 4
Country
England
Age ratings
ACB MPEGI 12GRAC 15+ESRB T
Languages
Chinese (Simplified), English, English (UK), French, German, Italian, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
3.5hmain story40hcompletionist

About

BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes. It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

BPM is a first-person shooter in which the player assumes control of a Valkyrie who must combat various monstrous creatures across different realms. The player can choose from ten characters, each of whom has their own unique abilities, strengths and weaknesses. Similar to rhythm games such as Crypt of the NecroDancer, the players must use abilities, reload, and shoot their weapons on beat to the game's heavy metal background music. As with many rhythm games, each successful beat match boosts a score multiplier, while their guns will misfire if the player loses the beat. The game features dungeons that are procedurally generated, and the player must defeat seven different bosses in order to finish the game.

Development

The game was developed by Awe Interactive, which was a two-person team based in the UK. The game was inspired by early first-person shooters such as Doom and Quake, while some of the gameplay mechanics were influenced by Crypt of the NecroDancer and Cuphead. Originally the team wanted to use music from various artists, but they decided to work exclusively with Sam Houghton and Joe Collinson after hearing their work. The game is powered by Epic Games' Unreal Engine, and used assets from their cancelled project, Paragon. One of Paragon's characters, Sevarog, appears in the game.

The game was published by Playtonic Friends, the publishing arm of Playtonic Games, the developer behind Yooka-Laylee. The game was released for Windows on September 16, 2020. The game was released for PlayStation 4 and Xbox One on October 5, 2021, and was released for Nintendo Switch on September 8, 2022.

Reception

According to review aggregator platform Metacritic, the Windows version received "mixed or average" reviews while the PlayStation 4 version received "generally favorable reviews".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 September 2020Worldwide
PlayStation 45 October 2021Worldwide
Xbox One5 October 2021Worldwide
Nintendo Switch8 September 2022Worldwide

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Genres

Description adapted from its source, CC BY-SA 4.0.