

1996 · Action · Puzzle
Breakout 2000
Atari exclusive
SMASH! POW! CRUNCH! Is your hand/eye coordination up to demolishing field after field of bricks?
- Released
- 10 December 1996
- Platforms
- Atari Jaguar
- Genres
- ActionPuzzle
- Developers
- —
- Publishers
- Telegames
- Modes
- Single-player
- Country
- United States
- Age ratings
- ESRB E
About
Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. As part of Atari Corporation's 2000 series of arcade game revivals, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.
Breakout 2000 was the first Jaguar project by MP Games, which had previously worked on productivity software for PC and WalZ, a Breakout-style game for Atari ST. Lead programmer Mario Perdue originally developed a Windows 3.1x version of WalZ, which went unreleased due to its similarity with Breakout and fear of lawsuit from Atari. He later approached Atari staffer Jay Patton, who recommended Mario working with the Jaguar hardware and loaned him a development kit for the system. Mario sent a copy of a 3D Breakout-style game for Windows called WalZ 3D to Atari staff, who liked the concept and asked Mario if he would be interested in completing the game as Breakout 2000, to which he agreed.
Keywords
- abstract
- block-breaking
- floating blocks
Media
The articlegameplay, story, development, reception
Gameplay
Breakout 2000 is an action game featuring a similar premise to Breakout (1976), where the main objective is to destroy a layer of brick lines from the playfield by repeatedly bouncing a ball spawned off a paddle into them and keep it in play, using the walls and paddle to eliminate the bricks. The game is divided into two modes to choose from at the main menu (2000 and Classic), each with their own gameplay settings. As with previous arcade remakes and updates on the Atari Jaguar such as Tempest 2000, Missile Command 3D, and Defender 2000, the game modifies and builds upon the gameplay of its original counterpart, introducing a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, enemies, varying level designs, and multiplayer.
In the 2000 mode, the player must clear 50 levels, each divided into ten phases consisting of five rounds and one of two bonus rounds. The player has five balls to try clearing the playfield of bricks, each having a fixed point value depending on their color. The ball increases its speed at specific hit intervals and the paddle shrinks to half of its size if the ball touches the upper wall in a single-player session. During gameplay, power-ups are dropped by two of three types of drones that randomly appear on the playfield.
Development
Breakout 2000 was the first Atari Jaguar project by MP Games, an Indiana-based developer initially established in 1991 under the name MP Graphics Systems. The company had previously worked on productivity software for PC like DynaCaDD for Ditek International as well as WalZ, a Breakout-style game for Atari ST based on Arkanoid (1986). It is part of Atari Corporation's 2000 series of arcade game revivals, a strategy initiated by producer John Skruch after the release of Tempest 2000. Mario Perdue, who previously worked on WalZ and projects for the ST and Atari TT030 computers, acted as lead programmer with Richard Degler providing additional programming.
Gary T. Degler was responsible for the artwork and cover illustration, while the soundtrack was scored by Mario's son Douglas Perdue.
Reception
Breakout 2000 received an average reception from critics. Edge felt that the game's main mode provided little gameplay thrills compared with Arkanoid (1986). The Atari Times' Patrick Holstine labelled it as a well-done title, noting the challenging gameplay and adequate controls. However, Holstine found the graphical presentation "rather 16-bit looking".
He also expressed mixed thoughts about the music and the classic mode. Marc Abramson of the French ST Magazine highlighted its visuals, sound, fluidity, and controls. Abramson also noted the multiplayer component for its originality but difficult in getting used to it due to the playfield's perspective, and lamented the lack of game save support. Red of German publication ST-Computer concurred with Abramson regarding the two-player mode, while commenting that the game's perspective was reminiscent of Klax.
Legacy
After finishing development on Breakout 2000, Mario Perdue began work on three other games that were intended to be used on kiddie rides manufactured by Carousel Entertainment, using Jaguar consoles purchased from Atari as their control units across establishments such as K-Mart and Chuck E. Cheese: the racing game Speedster II, the helicopter-themed shoot 'em up Skycopter II, and a spaceship game titled SpaceGuy. According to Perdue, Speedster II was completed on December 5, 1996, while Skycopter II was completed shortly after but SpaceGuy was never released.
There are conflicting reports online regarding status of Speedster II and Skycopter II, with one source stating the rides were released to the public while another source state they were never released due to issues with the system's reliability on certain environments. In 2008, the source code of Breakout 2000 was released by hobbyist community Jaguar Sector II under a CD compilation called Jaguar Source Code Collection. In 2011, Beta Phase Games alongside GOAT Store acquired the rights to both Speedster II and Skycopter II, in addition of purchasing all of their remaining Jaguar-related inventory from Carousel Entertainment. In 2022, a prototype ROM image of Speedster II was leaked online.
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Collections2 collections
Platform libraries
- Atari Jaguar gamesGames › Cartridge
Development status
Description adapted from its source, CC BY-SA 4.0.
