Ludography
Broken Helix cover

1997 · Konami · Science · Third-person shooter

Broken Helix

PlayStation exclusive

Broken Helix is a third-person shooter game developed and published by Konami for the PlayStation in 1997. The game boasts "4-D" real time gameplay, allowing the player to activate and deactivate certain objects in later levels of the game. It also has four plot lines, allowing the player to finish the game in four different ways.

Released
31 May 1997
Platforms
PlayStation
Genres
ScienceThird-person shooter
Developers
Konami
Publishers
Konami
Modes
Single-player
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB M

About

Broken Helix is a third-person shooter video game developed and published by Konami for the PlayStation. It was marketed as featuring "4-D" gameplay, referencing the fact that the game's events all unfold in real time (time is sometimes referred to as the fourth dimension). This allows the player to activate and deactivate certain objects in later levels of the game. It also has four plot lines, allowing the player to finish the game in four different ways.

Keywords

  • aliens
  • multiple endings
  • alien invasion
  • boss fight
  • voice acting
  • polygonal 3d
  • upgradeable weapons
  • branching storyline

The articlegameplay, story, development, reception

Story

The game takes place in the year 2026 in a fictitious version of Area 51. The main character is explosives expert Jake Burton of the Marine division, voiced by Bruce Campbell. His father worked at this top-secret military base when Jake was nine years old. He had "died in a plane crash on his way to work 15 years ago, along with 10 other scientists."

After Jake's father's death, the government denied any existence of Area 51. Jake got orders via telephone from a man who would not give his name, but said he knew Jake's father very well. Jake was deployed and the game begins.

Reception

Broken Helix received mixed reviews, with critics generally praising the story progression but criticizing the gameplay and graphics. The most common complaint was that the grainy polygons, poor lighting, and rigid over-the-shoulder perspective often make it difficult for players to see what they're doing. Some critics also cited control issues, and a review published in both IGN and Next Generation (with minor changes between the publications) reported that the detection on the cameras is faulty, occasionally resulting in an immediate game over without the player having made any mistakes.

Reviews generally praised the game's humor, particularly Bruce Campbell's deadpan delivery, though Next Generation and Shawn Smith of Electronic Gaming Monthly both said that all the non-Campbell voices are overacted and annoying.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation31 May 1997North America · Europe 1 February 1998 · Japan 26 March 1998

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.