Ludography
Buzz! Junior: Robo Jam cover

2007 · Magenta Software · Party · Puzzle

Buzz! Junior: Robo Jam

PlayStation exclusive

Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. The voice-over (Phil Hayes) introduces each game & the instructions.

Released
25 May 2007
Platforms
PlayStation 2PlayStation 3PlayStation Portable
Genres
PartyPuzzleQuizRacingStrategy
Developers
Magenta Software
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Science fictionKidsParty
Country
United Kingdom
Age ratings
ESRB E

About

Buzz! Junior: Robo Jam is a party video game developed by Magenta Software and published by Sony Computer Entertainment for the PlayStation 2. It is the second instalment in the Buzz! Junior series, It is the second game to be developed by FreeStyleGames, who developed the minigames. Cohort Studios developed a PlayStation 3 version.

Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! buzzers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. Simple game play allows young children to participate while still being entertaining enough for older children and adults.

Keywords

  • minigames
  • minigame collection

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. The narrator (Phil Hayes) introduces each minigame and describes how to play the minigame.

Simple game play allows young children to participate while the minigames are still entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode.

Development

Robo Jam was co-developed by Magenta Software and FreeStyleGames. Magenta supplied the engine and nineteen of the twenty five mini-games while Freestyle supplied the remaining six mini-games. Cohort Studios developed a PlayStation 3 version of the game that was released on the PlayStation Store on 14 May 2009 which included trophy support and added support for Sixaxis and/or Dualshock 3 controllers.

Reception

Buzz! Junior: Robo Jam received generally mixed reviews from critics, holding a score of 67.53% on GameRankings based on 17 reviews. Greg Miller of IGN gave the game a 6.5/10 and said that the game "isn't beautiful or deep, but it is a solid game for families to occasionally gather around. Chad Sapieha of Common Sense Media however, gave the game 2 stars and an on rating for ages 7 and up, and said that "the mini-games are, by and large, well executed and fairly fun", the game was criticised for its lack of mini-games and that the game contains "no unlockable bonus activities, no art galleries, and no secret characters.".

Buzz! Junior: Robo Jam won the 2007 Children's Jury Giga Maus award.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 225 May 2007Europe · Australia 31 May 2007 · North America 11 March 2008
PlayStation 314 May 2009Europe · North America 9 July 2009

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Description adapted from its source, CC BY-SA 4.0.