Nintendo Entertainment Analysis & Development · Life simulation · Simulation
Cabbage
Nintendo exclusive
A virtual pet breeding and raising game for the 64DD that was being developed by Shigesato Itoi, Shigeru Miyamoto and Pokémon producer Tsunekazu Ishihara.
- Released
- —
- Platforms
- 64DDNintendo 64
- Genres
- Life simulationSimulation
- Developers
- Nintendo Entertainment Analysis & Development
- Publishers
- Nintendo
- Perspective
- First person
- Themes
- Fantasy
- Country
- Japan
- Languages
- Japanese
About
Cabbage was a canceled breeding simulator video game that was planned for release in the late 1990s on the 64DD, an expansion peripheral for the Nintendo 64 console. The prototype was developed by a team of Nintendo's "biggest talents", led by Shigesato Itoi (Mother series), Tsunekazu Ishihara (Pokémon series), Shigeru Miyamoto (Mario, Zelda, and more), and eventually Satoru Iwata. Miyamoto spoke eagerly about the innovative development of Cabbage across the years until early 2000. Years later, he reflected that it had drifted silently into cancellation but that it deeply influenced other Nintendo games such as Animal Crossing and Nintendogs.
Keywords
- canceled games
- shigesato itoi
- nintendo 64 exclusive
- nintendo 64 transfer pak
The articlegameplay, story, development, reception
Development
Cabbage was announced in 1997 as a game in which the player was able to raise, feed, and carry around a creature called a Cabbage. Shigeru Miyamoto stated at the time that the game had been in development for five years. Cabbage had been the working title of the game, though it appeared to be "strangely popular" with the staff. It was something Itoi "randomly blurted out" at some point during development, but he was fine with sticking to it, as there weren't any other names on the board. Kotaku noted the odd name, describing it as "sound[ing] like something a kid would normally avoid".
The game would make use of the 64DD's internal real-time clock, a hardware feature then unique to video game consoles, to keep the Cabbage creature and its virtual world seeming to run while the console is turned off. Furthermore, the game was supposed to allow Game Boy connectivity via the Nintendo 64 controller's Transfer Pak, to which the creature could be transferred in an interactive carrying basket game, and then released into the virtual environment of other 64DD-equipped consoles. Finally, there were plans to release expansion content on cheap 64DD floppy disks, which would alter the game and the Cabbage's development by giving it toys, "swings, slides, ponds, and so on". The team proposed the ability to use rewritable 64DD floppy disks to swap the creature's toys between different players.
Legacy
Miyamoto has stated in a 2006 interview that, though Cabbage news had stopped for so long that he considered it canceled, "the conversations and design techniques that popped up when [we] were making Cabbage are, of course, connected to Nintendogs and other things that [we're] doing now." Kotaku and 1Up.com have noted that many gameplay concepts and elements in Animal Crossing had been first announced as features in Cabbage.
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Collections1 collection
Development status
Description adapted from its source, CC BY-SA 4.0.