Ludography
More scores
GameFAQsJust Right
3.25/5
Player reviews
0% positive5 reviews
Runs on
Windows, Mac, Linux
Price
US$10.99

Where to get it

Caffeine cover

2015 · Incandescent Imaging · Adventure · Indie

Caffeine

Caffeine is a quirky first person adventure game with environmental puzzles and a touch of psychological horror. Set in the near future, the entire population of Earth is vigorously addicted to coffee. Massive space stations built by the biggest corporations roam the stars mining minerals to create a synthetic caffeine.

Also known as
CaffeineGame.exe
Released
12 October 2015
Platforms
LinuxmacOSWindows
Genres
AdventureIndiePlatformer
Developers
Incandescent Imaging
Publishers
Incandescent Imaging
Modes
Single-player
Perspective
Virtual Reality
Engine
Unreal Engine 4
Languages
English
Time to beat
2hmain story2hcompletionist

About

Caffeine is an episodic first-person adventure puzzle video game created by Dylan Browne and developed by Incandescent Imaging. The creator posted the game on Indiegogo to help crowdfund the development. The game takes place on a derelict spaceship used to mine caffeine, and it is inspired by Condemned: Criminal Origins, F.E.A.R., and Doom 3. Five episodes of Caffeine were intended for release on Microsoft Windows, OS X, and Linux on 5 October 2015, though it has yet to release any episodes after the first.

Players say

Media

Caffeine screenshot 1

The articlegameplay, story, development, reception

Story

Caffeine is set in a universe where Earth has depleted its caffeine resources, prompting major corporations to invest in space mining expeditions for the substance. Players assume the role of a young boy with a severe caffeine addiction aboard one of these mining ships. Waking up with no recollection of his presence on the vessel, the protagonist begins exploring, running into multiple characters throughout his journey on the mostly abandoned ship.

Caffeine forgoes combat mechanics, focusing instead on the environments and scenery that the player must explore. The gameplay primarily involves navigating through empty corridors and solving puzzles to progress. These puzzles are predominantly environmental and memory-based, requiring players to explore and remember information to overcome obstacles. Caffeine includes lore scattered throughout the game, presented as sticky notes, audio logs, whiteboards, and more.

Development

Caffeine was developed by Incandescent Imaging, an indie video game developer company. As of 2019, their only two releases are the first episode of Caffeine and a mobile game called Boxed In. The game was developed mostly by the head of the company, Dylan Browne. He is the creative mind behind most of the game.

The composer, Adam Klingman, and sound designer, Jonathan Wachoru, were responsible for the game's sound and music. Over the years preceding its release, Caffeine made appearances on video game news sites, such as IGN and Kotaku. This culminated in excitement surrounding the release of the game, but it died out with a lackluster launch of the first episode, and no follow-up for further episodes.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows1 September 2015Worldwide
macOS1 September 2015Worldwide
Linux1 September 2015Worldwide

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.