Ludography
80/100
Critics1 review
76/100
Metacritic13 critic reviews
More scores
Metacritic usersuser score
65/100
Player reviews
87% positive520 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$19.99

Where to get it

Cake Bash cover

2020 · High Tea Frog · Arcade · Beat 'em up

Cake Bash

Fight to be the tastiest cake! A party game for up to four players with very unique hazards - bash your friends, dash away from danger and have a delicious time!

Released
15 October 2020
Platforms
Nintendo SwitchPlayStation 4StadiaWindowsXbox One
Genres
ArcadeBeat 'em upFightingIndieParty
Developers
High Tea Frog
Publishers
Coatsink
Modes
Multiplayer
Perspective
Third person
Themes
ActionKidsParty
Country
United Kingdom
Age ratings
PEGI 7CLASS_IND LESRB EUSK 6ACB PGCERO AGRAC ALL
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
1hmain story6hcompletionist

About

Cake Bash is a 2020 party video game developed by High Tea Frog and published by Coatsink. The game was released for Microsoft Windows, PlayStation 4, Xbox One, and Google Stadia on October 15, 2020, later releasing on November 19 for the Nintendo Switch. In the game, players control cakes competing against each other in order to be chosen by a customer.

High Tea Frog is Gateshead-based indie studio that was founded by three former Ubisoft employees. Inspirations for Cake Bash include games such as Crash Bash, Power Stone, and Rayman Raving Rabbids. Cake Bash received generally favorable reviews from critics.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Cake Bash is a party game where players control cakes competing against each other in order to be chosen by a customer. There are 13 different minigames in Cake Bash. Some minigames may involve the cakes fighting each other with melee weapons, while others may be focused on survival. Get Tasty, the main game mode, sees the cakes competing in a randomized selection of Bash games and minigames.

Minigames that are played in Get Tasty are unlocked permanently. Before a minigame starts, the players can vote on where or what game they want to play next. Players who win rounds collect chocolate coins, which are used to buy toppings for their cake. Purchased toppings provide a score bonus.

Development

Cake Bash was developed by High Tea Frog, an independent studio based in Gateshead. It was founded by three former Ubisoft employees. High Tea Frog developers Clement Capart and Laura Hutton listed games such as Crash Bash, Power Stone, Mario Party, and Rayman Raving Rabbids as inspirations for Cake Bash. Cake Bash was shown off by High Tea Frog at the 2019 Game Developers Conference. The developers were originally looking for a publisher at the event, but had recently signed a publishing deal with Coatsink.

Cake Bash was featured at BitSummit 7 in Kyoto, Japan. A playable demo of Cake Bash was featured at the Indie Megabooth of PAX West 2019. The demo was available for free during the Steam Game Festival: Summer Edition. Cake Bash was one of over 70 demos available for free during the Xbox Summer Game Fest.

Reception

Cake Bash received "generally favorable" reviews according to review aggregator Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 61% of critics. It received a score of 29 out of 40 from Famitsu, based on individual reviews of 7, 8, 7, and 7.

Maria Alexander from Gamezebo rated Cake Bash 4/5 stars, calling the game's presentation "endearing" and commended the variety of minigames. Alexander believed that the game was slightly overpriced, and felt that it wasn't enough for those playing solo. Stephen Tailby from Push Square liked the game's concept, presentation, mini games, and controls, but felt that the game's appeal didn't last long and thought that it was light on content. Nintendo World Report's Joshua Garrison praised the gameplay and visuals, but criticized the lack of crossplay and the lack of a single-player campaign. Nintendo Life's Stuart Gipp also praised the visuals, and called the performance "great", but felt that there wasn't enough minigames, and believed that the game's outcomes were random.

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsEarly Access19 December 2018Worldwide · Worldwide 14 October 2020
Xbox One15 October 2020Worldwide
Nintendo Switch15 October 2020Worldwide · Europe 18 November 2020 · North America 19 November 2020
Stadia15 October 2020Worldwide
PlayStation 415 October 2020Worldwide

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Description adapted from its source, CC BY-SA 4.0.