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90/100
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Capcom VS SNK: Pro cover

2000 · Capcom · Crossover · Fighting

Capcom VS SNK: Pro

Two of the worlds greatest arcade fighter developers, Capcom and SNK, join forces to finally answer the question asked by many for years: Who is the dominant fighter?

Released
6 September 2000
Platforms
ArcadeDreamcastPlayStation
Genres
CrossoverFighting
Developers
Capcom
Publishers
Capcom
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
ESRB T

About

Capcom vs. SNK: Millennium Fight 2000, also known as simply Capcom vs. SNK in international releases, is a 2000 crossover fighting game developed and published by Capcom for arcades on Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.

A revised version, Capcom vs. SNK Pro, was released the following year, followed shortly thereafter by a sequel, Capcom vs. SNK 2: Mark of the Millennium 2001.

›Story

In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations: the Garcia Financial Clique and the Masters Foundation. The gala event – it is hoped by everyone – will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000".

Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making the long-awaited opening ceremony a huge success.

Keywords

  • martial arts
  • crossover
  • karate
  • high score
  • boss fight
  • year in the title
  • tag teaming
  • melee
  • release upgrade

Media

The articlegameplay, story, development, reception

Gameplay

Capcom vs. SNK uses a "ratio" system, where the "ratio" is a rating of a character's overall strength, ranging from 1 to 4. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4. The gameplay uses the SNK-style four-button format.

The player can also choose their "groove", or attack meter. The SNK Groove is based on the Extra mode that was used from The King of Fighters '94 to The King of Fighters '98, while the Capcom Groove is based on the gameplay system from the Street Fighter Alpha series.

Story

In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations: the Garcia Financial Clique and the Masters Foundation. The gala event – it is hoped by everyone – will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000".

Many martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making the long-awaited opening ceremony a huge success.

Development

Kyo Kusanagi's pixel art was originally created by Hiraki, who, despite leaving SNK to work on another project a few years later, was asked by Capcom's Kaname Fujioka to once again work on Kyo's design for the crossover game. Capcom wanted Rock Howard in the game, but the Garou: Mark of the Wolves team refused, saying, he should first developed in his own series, Fatal Fury. Among the SNK characters, Ryo Sakazaki from Art of Fighting has been compared with Ryu from Street Fighter as result of having the same creators. This is addressed in a special demo is provided when fighting Ryu, each player jumps back from the center of the screen to create distance as a tribute to the first Art of Fighting.

Leon S. Kennedy and Mega Man were also intended to be playable characters but were cut to focus more on fighting game characters.

Reception

In Japan, Game Machine listed the arcade version in their October 1, 2000 issue as the most-successful arcade game of the month. The same arcade version was nominated for the "Best Head-to-Head Arcade Fighting Game" by Monthly Arcadia, which went to Guilty Gear X. In the United States, the game sold 400 arcade units, which was slightly more than what Street Fighter III sold in the US.

The Dreamcast version of Capcom vs. SNK received "generally favorable reviews", while the PlayStation version of the Pro edition received "mixed or average reviews", according to the review aggregation website Metacritic. Uncle Dust of GamePro said of the Dreamcast version in one review, "While it would be nice to have more available characters, Capcom vs. SNK will keep you busy for a very long time, mastering the nuances of the fighting engine and unlocking the huge amount of hidden features.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade13 August 2000North America · Japan 13 August 2000
Dreamcast6 September 2000Japan · North America 9 November 2000 · Europe 15 December 2000

Editions and related releases

Expanded editions
Capcom vs. SNK: Millennium Fight 2000 Pro
Built on it
Capcom vs. SNK: Millennium Fight 2000 Pro

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.