Ludography
77/100
Players13 ratings
85/100
Critics4 reviews
More scores
Metacritic5 critic reviews
80/100
Metacritic usersuser score
77/100
GameFAQsJust Right-Tough
3.58/5
Player reviews
85% positive5,337 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
Free

Where to get it

Card Hunter cover

2013 · The Knights of Unity · Board game · Card game

Card Hunter

Welcome, bold adventurer! Card Hunter is an online collectible card game which blends together card play, deck building, tactical combat and fantasy role-playing in a way you've never seen before. Grab your cards, miniatures, dice and snacks, then journey to a new world of adventure on the tabletop of your Game Master, Gary.

Released
12 September 2013
Platforms
BrowserWindowsmacOS
Genres
Board gameCard gameRole-playingStrategyTurn-based strategy
Developers
The Knights of Unity
Publishers
The Knights of Unity
Modes
Co-opMultiplayerSingle-player
Themes
Historical
Engine
Adobe Flash
Country
Australia
Languages
English
Time to beat
33hmain story34hcompletionist

About

Card Hunter is a browser-based flash game that combines elements of a digital collectible card game with a table-top board game.

The game is developed by Blue Manchu Games headed by Irrational Games co-founder, Jon Chey. The development team also consists of other former Irrational Games and Looking Glass Studios employees, as well as consultants who previously worked on Magic: The Gathering. It was initially released as a web-browser based game in September 2013, with a standalone client released for Microsoft Windows and OS X in July 2015. On December 22, 2020, Blue Manchu transferred ownership of the game to The Knights of U, at the time known as The Knights of Unity, who are continuing to update and maintain the game.

Players say

Media

Card Hunter screenshot 1

The articlegameplay, story, development, reception

Gameplay

Card Hunter is presented to the player as a gaming session with gamemaster Gary who is guiding the player through a tabletop role-playing game, using dungeon modules similar to those of Dungeons & Dragons which consist of 1 or more encounters. Part of this fiction is Gary himself is still learning the ropes; at the start of the player's career, Gary is using his older brother Melvin's more powerful characters to demonstrate the core mechanics of the game, but later his brother takes these away, forcing Gary and the player to start anew.

The player generates a party of up to three characters; more characters can be recruited and swapped in and out between modules. Characters are selected by class, which determine equipment type they can use, and race, which grant special bonuses during combat. Each character has a deck of 36 cards which are determined by class, race, and their current equipment. Initially, the amount of equipment each character carries is limited, but as the characters gain experience points, they gain more equipment slots, expanding the abilities through new cards that enter their deck, allowing players to customize their characters.

Development

Blue Manchu Games was formed by Chey after he left Irrational Games, which had been sold to 2K Games and re-branded as 2K Australia. Chey formed Blue Manchu as a self-funded studio with the intention of creating games that interested him, and had no provable mass appeal so it would be difficult to attract investors. Work began in August 2010, and the game was developed in secret until being announced in July 2011.

The team working on Card Hunter began as a distributed organisation with Chey as the only full-time employee.

Reception

Jerry Holkins (Tycho) of Penny Arcade selected Card Hunter as his favourite game of PAX 2012.

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser12 September 2013Worldwide
Windows13 July 2015Worldwide
macOS13 July 2015Worldwide

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Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.