Ludography
Cart Life cover

2011 · Adventure · Indie

Cart Life

Cart Life is a retail simulation for Windows which showcases the lives of street vendors in a small city which is located in the Western United States. In the game the player controls one of three street vendors, and attempts to run their shop whilst looking after their health, interests, and families. Each of the playable characters has specific goals and special traits, but also unique addictions which the player must accomodate in order to succeed within the game.

Released
1 May 2011
Platforms
Windows
Genres
AdventureIndieSimulationStrategy
Developers
—
Publishers
—
Modes
Single-player
Themes
Business
Engine
Adventure Game Studio
Country
United States
Languages
English

About

Cart Life is a simulation video game developed by Richard Hofmeier using Adventure Game Studio for Microsoft Windows released in 2010. The game was added to Steam in March 2013 but later removed when Hofmeier released the full source code for free.

In Cart Life the player controls one of three street vendors, and attempts to run their shop while looking after their health, interests, and families. The game is designed on a pixel-grid in grayscale, with minimal detail, to better allow the player to deduce the mood of each of the three vendor characters.

›Story

In Cart Life, players control one of three characters, each of whom has a different street vending job; Vinny sells bagels, Andrus runs a newspaper stand, and Melanie sells coffee from a cart. While at their stalls players interact with customers by selling them items and can manage their stall by selecting stock, setting prices, and buying new equipment. Players must also look after the character's day-to-day lives, including having adequate food, drink, and sleep. Each character has unique situations to address; Melanie, for example, is a single mother of a daughter.

When she's not working, she yearns to bond more with her daughter, in the midst of her difficult busy life. She struggles to have time to walk her daughter to and from school each day, as she seeks custody on limited wages.

Keywords

  • open-source
  • freeware
  • removed from steam
  • igf awards

Media

The articlegameplay, story, development, reception

Gameplay

In Cart Life, players control one of three characters, each of whom has a different street vending job; Vinny sells bagels, Andrus runs a newspaper stand, and Melanie sells coffee from a cart. While at their stalls players interact with customers by selling them items and can manage their stall by selecting stock, setting prices, and buying new equipment. Players must also look after the character's day-to-day lives, including having adequate food, drink, and sleep. Each character has unique situations to address; Melanie, for example, is a single mother of a daughter.

When she's not working, she yearns to bond more with her daughter, in the midst of her difficult busy life. She struggles to have time to walk her daughter to and from school each day, as she seeks custody on limited wages.

Development

Richard Hofmeier's inspiration for the game came from aspects of his own work-life experiences, as well as from playing other games like Little Computer People and River City Ransom. He drew inspiration from Han Hoogerbrugge's Modern Living, saying that he thought about it "almost every day" while developing Cart Life. Hofmeier credits his partner with supporting him throughout the game development.

Cart Life is Hofmeier's first game, drawing upon his experience as an illustrator. He developed the game in his spare time using Adventure Game Studio while working what he describes as a "bunch of bad jobs". He initially planned to finish the development in 30 days but he worked on development for three years. He wanted to make a game which had no high scores, points, or action, and originally envisaged it as a comedy.

Reception

Cart Life received "generally favorable reviews" according to the review aggregation website Metacritic

Reviewers commented positively on Cart Life's characters and mechanics. Carolyn Petit of GameSpot described the characters as "wonderfully expressive", particularly because of the attention to small details like eyebrow movements, and having to make tough decisions. In PC Gamer UK's review Alex Wiltshire said the game portrayed "a convincing, empathetic set of portraits." Another well received feature was the game's art style; Ben Lee of Digital Spy found the pixel art to complement the game's portrayal of the mundane aspects of life.

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows29 July 2010Worldwide

Editions and related releases

Expanded editions
Cart Life

Games like this

Collections2 collections

Platform libraries

Licensing

Description adapted from its source, CC BY-SA 4.0.