
- 50/100
- Players11 ratings
More scores
- Metacritic usersuser score
- 74/100
- GameFAQsJust Right-Tough
- 3.31/5
- Player reviews
- 81% positive478 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$19.99
Where to get it

1997 · Action Forms · First-person shooter · Shooter
Chasm: The Rift
Humankind, in the process of evolution, has encountered a mysterious phenomenon - the destruction of the normal flow of time. From the past to the future, time rifts are forming in Earth's atmosphere. These rifts lead to different periods of history. Through them the most aggressive creatures from the past, present, and the future, have begun to infiltrate our time.
- Released
- 30 September 1997
- Platforms
- MS-DOSNintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/S
- Genres
- First-person shooterShooter
- Developers
- Action Forms
- Publishers
- Atari, Inc.
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionFantasyScience fictionHistorical
- Country
- Ukraine
- Age ratings
- ESRB MACB MA 15+GRAC 15+PEGI 16CLASS_IND 14USK 16
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
- Time to beat
- 4.5hmain story8hcompletionist
About
Chasm: The Rift (also known as Chasm: The Shadow Zone) is a first-person shooter video game developed by Ukrainian studio Action Forms and published by Megamedia Corporation in 1997 for the MS-DOS operating system. The game is set across various locations, including military bases, ancient Egyptian tombs, medieval settings, and an alien world. Players assume the role of an elite soldier tasked with single-handedly combating evil forces that infiltrate from the past and future through temporal portals.
Development of the game, initially titled Tron: The Hammer of War, began in the mid-1990s by a group of students from Kyiv Polytechnic Institute, inspired by Doom from id Software. The development process extended over several years, during which the game's title, script, and graphics underwent changes. The publisher was found through the internet: United States–based Megamedia Corporation took on publishing the game.
›Story
Humanity faces a threat unlike any before it when mysterious temporal portals tear open across the world, allowing monstrous evil forces to spill through from both the distant past and the far future. These rifts in time connect wildly different eras and realms, linking modern military installations to ancient Egyptian tombs, shadowy medieval castles, and the hostile reaches of an alien world. As the invasion spreads and conventional defenses falter, a lone elite soldier is dispatched to stand against the incursion single-handedly. Journeying through each era the portals have laid bare, the soldier battles the creatures pouring out of them while searching for the source of the breach. The mission is clear but perilous: locate and destroy the time portals wherever they appear, sealing the chasm between ages before the invading forces can overrun every corner of history.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Chasm: The Rift is a first-person shooter set across various locations spanning different epochs and worlds, including modern military bases, ancient Egyptian tombs, medieval castles, and alien landscapes. Each time period and world comprises several levels. Players take on the role of an elite soldier tasked with single-handedly combating evil forces infiltrating through time portals from the past and future. The primary objective is to locate and destroy these portals.
The player's arsenal in Chasm: The Rift includes several weapons. The primary weapon is a rifle with unlimited ammunition, suitable for long-range combat. More powerful options include a shotgun and a Volcano machine gun, which require ammunition. The game also features futuristic energy weapons such as the BladeGun, which launches discs, and the ArrowGun, which fires energy bolts.
Development
Chasm: The Rift originated from the efforts of two Kyiv Polytechnic Institute students, Yaroslav Kravchenko and Oleg Slyusar, who were inspired by Doom. Seeking to create their own first-person shooter, they began developing a project initially called Tron: The Hammer of War. The scope expanded when Igor Karev and Denis Vereshchagin joined the team, transforming it into a potential commercial venture. Global Ukraine company provided early support, while the developers utilized the Internet to attract investments.
During development, the game underwent substantial revisions, including changes to its title, script, and graphics. The developers used online platforms to promote the game, attracting interest from American companies. Megamedia Corporation, which had previously collaborated with Ukrainian studio Meridian-93, eventually became the game's publisher.
Reception
Critics generally praised Chasm: The Rift for its detailed monsters with dismemberment mechanics, well-designed weapons, and technical features such as rain effects and destructible environments. However, they also noted that the game fell short of contemporaries like Quake due to its overly simplistic level design, which featured an abundance of narrow corridors that restricted player movement. The multiplayer mode faced criticism for its inconveniences and inability to compete with more prominent titles of the era.
EXE magazine praised Chasm: The Rift, but noted its lack of 3D accelerator support. The reviewer highlighted the game's monster design and animation, localized damage system, "well-developed" enemy AI, "interesting" door and switch mechanics, and "excellent" weapon animations as strengths. However, the main criticism was directed at the game's "entirely flat", Doom-style levels, which the reviewer felt undermined many of Chasm: The Rift's technological achievements and would be immediately noticeable to experienced players. Nevertheless, the reviewer noted that the game's shortcomings were understandable and justified, and that the overall product was cohesive.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
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Collections2 collections
Genres
Licensing
- Commercial games with available source codeGames with reconstructed source code
Description adapted from its source, CC BY-SA 4.0.
