Ludography
Chick Chick Boom cover

2007 · Remake · Extra Toxic · Artillery · Indie

Chick Chick Boom

Nintendo console exclusiveRemake

Chick Chick Boom is an entertaining and action-packed game demanding both creativity and good timing. Beat the opposing chick team, but there is a twist! In Chick Chick Boom, you throw pianos, pink elephants, and sumo chicks or summon slimy giant jellyfish and real UFOs. Draw lines in the arena to defend against your opponent's attacks - the skill lies in your use of ink, creativity and timing!

Also known as
Chicken Battle! chick chick BOOM
Released
3 April 2007
Platforms
WiiBrowseronline game
Genres
ArtilleryIndie
Developers
Extra ToxicExtraToxic
Publishers
NintendoNintendo of Europetons of bits
Modes
Single-player
Perspective
Side view
Themes
ActionHistorical
Engine
Adobe Flash
Country
Germany
Age ratings
ESRB E10+
Languages
English
Composers
Fabian Del Priore

About

Chick Chick Boom is an online Adobe Flash game created for Easter 2007 by German developer Extra Toxic and sponsored by Nintendo of Europe. The two companies had previously cooperated in a similar project called UPIXO in Action: Mission in Snowdriftland. The game launched on April 3, 2007 and was only playable through the month of April. After Extra Toxic took the game offline on April 30, 2007, a new version presenting new features and 3D visuals, was released on Q4 2010 for the Wii as a downloadable game for the WiiWare service.

Keywords

  • medieval
  • chicken
  • digital distribution
  • wiiware
  • digital distribution only

Media

Chick Chick Boom screenshot 1

The articlegameplay, story, development, reception

Gameplay

Chick Chick Boom is a single-player artillery game. The player commands a team of yellow-colored chicks and must use weaponry and defensive items to defeat the opposing team of black-colored chicks, led by a black Easter Bunny nicknamed the "Poster Bunny". To activate a weapon or defense item, the player needs to trace an image with a certain degree of accuracy for it to register and activate. Like Mission in Snowdriftland, Chick Chick Boom was scored by Fabian Del Priore.

The chicks will bounce throughout their field aimlessly until given commands to maneuver or send attacks. The player selects a command and is then prompted to trace a simple outline in order to activate the command. Afterwards, the command cannot be used again until the icon representing it "refills." Some commands refill faster than others.

Reception

Kotaku were not fond of the mouse interface for the drawing mechanic, but found it was an excellent Wii browser game and reasoned that a "multiplayer version would be perfect on the DS."

Nintendo Life stated that it was largely unchanged from the browser version but with some new mechanics, like the ability to charge an attack by tracing the outlines faster. They found the game to be very hectic, as well as enjoyable in both singleplayer and multiplayer.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Wii29 October 2010Europe · Japan 21 December 2010 · North America 27 December 2010

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
WiiWCKPEurope—
WCKJJapan—
WCKENorth America—

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Part of
Chick Chick Boom

Games like this

Collections3 collections

Platform libraries

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.