The articlegameplay, story, development, reception
Gameplay
Chick Chick Boom is a single-player artillery game. The player commands a team of yellow-colored chicks and must use weaponry and defensive items to defeat the opposing team of black-colored chicks, led by a black Easter Bunny nicknamed the "Poster Bunny". To activate a weapon or defense item, the player needs to trace an image with a certain degree of accuracy for it to register and activate. Like Mission in Snowdriftland, Chick Chick Boom was scored by Fabian Del Priore.
The chicks will bounce throughout their field aimlessly until given commands to maneuver or send attacks. The player selects a command and is then prompted to trace a simple outline in order to activate the command. Afterwards, the command cannot be used again until the icon representing it "refills." Some commands refill faster than others.
Reception
Kotaku were not fond of the mouse interface for the drawing mechanic, but found it was an excellent Wii browser game and reasoned that a "multiplayer version would be perfect on the DS."
Nintendo Life stated that it was largely unchanged from the browser version but with some new mechanics, like the ability to charge an attack by tracing the outlines faster. They found the game to be very hectic, as well as enjoyable in both singleplayer and multiplayer.








