Ludography
69/100
Players98 ratings
74/100
Critics10 reviews
More scores
Metacritic14 critic reviews
76/100
Metacritic usersuser score
71/100
GameFAQsTough
3.57/5
Player reviews
93% positive14,836 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

ClusterTruck cover

2016 · Landfall Games · Indie · Platformer

ClusterTruck

Clustertruck is a chaotic physics based truckformer. Jump your way through insane levels in a game of "the floor is lava" on top of speeding trucks driven by terrible drivers.

Released
27 September 2016
Platforms
LinuxNintendo SwitchPlayStation 4WindowsXbox OnemacOS
Genres
IndiePlatformer
Developers
Landfall Games
Publishers
—
Modes
Single-player
Perspective
First person
Themes
Action
Country
Sweden
Age ratings
GRAC ALLPEGI 3ACB GESRB ECLASS_IND L
Languages
English, English (UK)
Time to beat
3.5hmain story8hcompletionist

About

Clustertruck is a 2016 platform game developed by the Swedish studio Landfall and published by tinyBuild. It consists of nine worlds in which the player must navigate by jumping on moving trucks to avoid obstacles and the ground, culminating in a boss fight. This concept originated from Landfall's founder, Wilhelm Nylund, picturing himself leaping across trucks to escape traffic.

Clustertruck was released for Linux, macOS, the PlayStation 4, Windows, and the Xbox One on September 27, 2016, followed by a version for the Nintendo Switch on March 15, 2018. While praised for its gameplay, graphics, and original soundtrack, its Nintendo Switch port was primarily criticized for its controls.

›Story

Clustertruck is a chaotic physics based truckformer. Jump your way through insane levels in a game of "the floor is lava" on top of speeding trucks driven by terrible drivers.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Clustertruck is a platformer game played from the first-person perspective. Across nine worlds with ten levels each, the player navigates to a designated goal by jumping across moving trucks with real-time physics that collide, flip, and tip over. During a level, the player may sprint or slow down time. Touching the ground or any obstacle triggers a game over.

Each world introduces a new obstacle; for example, the third world has ice that causes trucks to be slippery, the fourth world adds lasers, and the sixth world adds a boulder that the player must run away from. Clustertruck culminates in a boss fight in the final world. The player may earn bonus points by skipping trucks or remaining airborne, which can be spent on power-ups, such as grappling hooks, double jumps, speed boosts, air dashes, and a jet pack. The player can use the level editor to construct and share custom levels.

Development

The development of Clustertruck began in 2015 and spanned one year. While traveling home from Gamescom in 2015, Wilhelm Nylund, the lead designer and CEO of Landfall, imagined himself escaping traffic by jumping on trucks to get home faster, inspiring him to develop the prototype of Clustertruck. New features were playtested and discussed within the team on whether it would be implemented. Building it in Unity, Landfall ultimately added power-ups and obstacles that passed.

After a few months in development, an early alpha build was released. During the alpha phase, playtesters discovered they could finish levels early by reaching the front of the truck line. They messaged the developers on Discord to make Clustertruck more optimal for speedrunning.

Reception

Clustertruck received scores of 76/100 on Metacritic for the PC version, 74/100 for the Nintendo Switch port, and 69/100 for the Xbox One edition. On OpenCritic, it holds a 50% approval rating.

Critics generally praised Clustertruck's gameplay, likening it to the children's game the floor is lava. Other reviewers commended how the gimmicks in each world and stressful gameplay kept it fun. Emily Sowden of Pocket Gamer noted the sudden increase in difficulty, stating that it is "brutal" and "unfair at times" but also "super simple to pick up" for any player. Nintendo Life's Gonçalo Lopes praised it for "masterfully" implementing a combination of casual and hardcore gameplay and giving the player choices on how to beat a level.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS27 September 2016Worldwide
Linux27 September 2016Worldwide
Windows27 September 2016Worldwide
PlayStation 430 September 2016Worldwide
Xbox One12 October 2016Worldwide · North America 28 October 2016
Nintendo Switch15 March 2018North America

Editions and related releases

Included in
tinyBuild Thrill-Seeker BundletinyBuild Action-Packed Bundle

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.