Ludography
78/100
Players8 ratings
70/100
Critics1 review

Where to get it

Codename: Outbreak cover

2001 · GSC Game World · First-person shooter · Shooter

Codename: Outbreak

Venom. Codename: Outbreak is a tactical 3D-shooter set in the near future. Your aim is to oppose an alien invasion on Earth and protect the human race from extermination while evil parasites continue turning people into mind-killing beasts. Together with a teammate, you play the role of an ex-Ukranian combat group member - and your primary goal is to progress through 14 action-packed single-player missions or play via multiplayer with your friends over a LAN connection.

Released
25 November 2001
Platforms
Windows
Genres
First-person shooterShooter
Developers
GSC Game World
Publishers
Virgin Interactive
Modes
Co-opMultiplayerSingle-player
Perspective
First personThird person
Themes
ActionScience fictionStealth
Country
Ukraine
Age ratings
PEGI 16ESRB TUSK 16
Languages
English, French, German, Italian, Russian, Spanish (Spain)

About

Codename: Outbreak (known as Venom. Codename: Outbreak in Ukraine and Russia) is a 2001 first-person shooter video game developed by Ukrainian GSC Game World and published by Virgin Interactive. It is set during the early 21st century. Prior to the start of the game, a meteor shower arrives containing a parasitic alien life form that takes control of their hosts.

The invasion is fast spreading. The game involves fighting off this alien invasion over 14 different levels.

›Story

Your objectives will take place deep in an area containing dense Jungle growth; hilly terrains and large enemy complexes and you will often find that you are outnumbered, that your adversaries are extremely dangerous and that you will have to overcome many hazardous obstacles. However, this is what you do best, so pack-out, lockup and get ready for some action…

Keywords

  • aliens
  • vehicular combat
  • 21st century
  • futuristic
  • mutants
  • vehicle combat
  • explosion
  • digital distribution
  • platform exclusive
  • voice acting
  • mind control
  • polygonal 3d

Media

The articlegameplay, story, development, reception

Gameplay

g. ). The universal weapon has a barrel, each slot of which fires a different type of ammo. The only weapon that has infinite ammo is the laser, which is also completely silent (to the enemy AI) and is, therefore, invaluable to stealth operations.

Different missions call for different tools so what to take is crucial. The actual weapon has an advanced range. The models determine which attachments are on, the deadliness of the rifle, the fire rate, and the accuracy. As such, they are also heavy.

Story

During the early 21st century, a meteor storm strikes an open valley in the United States. Police, science teams and Marine units are dispatched to investigate. They disappear shortly after. In the opening cut-scene, an advance team is operating when it is reported some of the men have stopped broadcasting on the radios.

Captain Wilson, leader of the team, and his friend Steve suddenly come under fire from their comrades. As they retreat for aerial pickup, Steve is wounded. As Wilson desperately waits for the transport to arrive, an unknown beast suddenly leaps at Wilson and the screen blacks out.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows8 October 2001Europe · North America 25 November 2001

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Description adapted from its source, CC BY-SA 4.0.