Ludography
87/100
Players9 ratings
81/100
Metacritic38 critic reviews
More scores
Metacritic usersuser score
85/100
GameFAQsJust Right
3.33/5
Player reviews
91% positive402 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$14.99

Where to get it

Codename: Panzers cover

2004 · StormRegion · Real-time strategy · Real-time tactics

Codename: Panzers

Codename: Panzers is an incredible real-time strategy thrill ride. Nerves of steel are required when you're a tank driver. One direct hit and you're done for, but you must throw yourself into the battle, because without your support, many will die. You are the tank commander - make the hard decisions that win wars! Collect prestige points to use for new units, equipment or repairs Wild multiplayer mode on 4 unique interactive battlegrounds If you're new to real-time military strategy, go into Training Mode for fun practice with each bomber, plane and fighting unit

Released
30 September 2004
Platforms
Windows
Genres
Real-time strategyReal-time tacticsSimulationStrategyWorld War II
Developers
StormRegion
Publishers
cdv Software Entertainment
Series
Codename: Panzers
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Warfare
Country
Hungary
Age ratings
ESRB TUSK 16PEGI 12
Languages
Czech, English, French, German, Hungarian, Italian, Polish, Russian, Spanish (Spain)
Entry
#1 in Codename: Panzers
Time to beat
17hmain story28hcompletionist

About

Codename: Panzers – Phase One is a 2004 real-time tactics video game developed by the Hungarian studio StormRegion and published by cdv Software Entertainment. It is set during World War II.

Codename: Panzers was a commercial success and received generally positive reviews. It was followed by Codename: Panzers – Phase Two (2005) and Codename: Panzers – Cold War. The current publishing rights of the franchise belong to THQ Nordic after they acquired the intellectual property rights from the defunct publisher, cdv Software Entertainment.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Like Soldiers: Heroes of World War II and, to a lesser extent, Blitzkrieg, Codename: Panzers focuses on managing groups of troops, tanks, armored vehicles, and artillery and destroying the enemy or capturing objectives. The game abstracts concepts such as supply, repair, and air support without doing away with them entirely, and belongs to the real-time tactics genre more than the traditional wargame/simulation genre.

Units gain experience throughout the single-player campaigns and can be bought/upgraded between missions and added to the player's personal 'army' that travels with them from scenario to scenario. Completing mission requirements and optional objectives gives the player 'Prestige' points, which can be accumulated to upgrade existing units or used to add new units to the player's core force. Additionally, many missions provide the player with extra units to complement their core army. Also, the player is most often responsible for keeping alive a single 'hero' unit.

Story

Codename: Panzers focuses on three campaigns: German (led by Hans Von Gröbel), Soviet (led by Aleksander Efremovich Vladimirov), and Western Allied (led by Jeffrey S. "The Buck" Wilson and James "The Gent" Barnes). The German campaign begins with the Blitzkrieg of Poland, France and then the invasion of the USSR, with the final campaign mission at Stalingrad. The Soviet campaign begins with the turn at Stalingrad and ends with the Battle of Berlin and the capture of the Reichstag.

The Western Allied campaign begins with Operation Overlord and the Normandy landings, and includes battles such as Operation Market Garden and the Battle of the Bulge. The game features realistic representations of tanks, artillery units, air forces, and infantry from Germany, the United States, the Soviet Union, Britain, France and Poland. It also features Yugoslav partisans fought in the German campaign when the player moves through a rebellious area of Nedić's Serbia.

Reception

The game received "favorable" reviews according to the review aggregation website Metacritic.

In the German market, CDV expected the game to succeed. The company planned an opening shipment of 90,000 units to retailers, and ran an advertising campaign on television with the stated goal of reaching "beyond the usual hardcore-gamer confines". The game debuted as the region's top-selling full-price computer game of June 2004, according to Media Control. It sold 66,000 units in the German market in just under two weeks, and 70,000 units after 15 days.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows30 September 2004North America · Europe 1 October 2004 · Japan 24 February 2005

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Description adapted from its source, CC BY-SA 4.0.