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1989 · Adventure · Point-and-click adventure

Colonel's Bequest

The Colonel's Bequest is a character-driven graphic adventure game by Sierra On-Line. It was developed for Atari ST, Amiga, and MS-DOS in 1989. It was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams.

Released
1 October 1989
Platforms
AmigaApple IIGSAtari STAtari ST/STEMS-DOSWindows
Genres
AdventurePoint-and-click adventure
Developers
—
Publishers
—
Series
Laura Bow Mysteries
Modes
Single-player
Perspective
Third person
Themes
ThrillerMystery
Engine
Sierra's Creative Interpreter
Country
United States
Languages
English
Entry
#1 in Laura Bow Mysteries
Directors
Roberta Williams

About

The Colonel's Bequest is a character-driven graphic adventure game by Sierra On-Line featuring the character of Laura Bow. It was released for MS-DOS in 1989. Ports for Amiga and Atari ST were released in 1990. It was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams, which used many elements from the game Mystery House. Its sequel The Dagger of Amon Ra was released in 1992.

›Story

Why has the reclusive Colonel Dijon called his rivalrous relations together? It's a mysterious re-union at his secluded mansion, deep in the bayous of Southern Louisiana!

It is the year 1925, and the roaring 20's are well underway. As Laura Bow, young college student, you've been invited to visit the Colonel's isolated estate. Watch as the Colonel announces his intention to bequeath his millions to all present!

Immediately, you sense greed and suspicion among the Colonel's relatives and associates. The air becomes thick with anger and betrayal. As the drama unfold you must evade the dangers that await you everywhere, and expose the killer before he or she strikes again!

Explore the gloomy estate in an attempt to discover who is murdering the Colonel's guests, and why...

Keywords

  • scummvm compatible

Media

The articlegameplay, story, development, reception

Gameplay

The Colonel's Bequest uses Sierra's Creative Interpreter (SCI), providing 320x200 16-color EGA graphics and supports a variety of sound hardware, including AdLib, Sound Blaster, and Roland MT-32. Along with King's Quest IV, the game was one of Sierra's last to use a text parser, before their transition to VGA graphics and point and click gameplay.

This was also one of the few Sierra adventure games to focus more on the characters than puzzles. Although solving puzzles is required to obtain a high score, it is possible to discover information about the characters' backgrounds and relationships with each other. Regardless of the importance of these elements, it is possible to finish the game without solving any puzzles, discovering many vital details about the characters, or even identifying the murderer.

Story

The Colonel's Bequest is set in 1925. The game's main character is Laura Bow, a Tulane University student, daughter of a detective, and an aspiring journalist. Laura is invited by her flapper friend, Lillian, to spend a weekend at the decaying sugar plantation of Colonel Dijon. When the reclusive and childless Colonel gathers his quarrelsome relatives for a reading of his will, tensions explode, and the bickering leads to murder.

Throughout the game, Laura remains stranded on the island, surrounded by suspects and potential victims in a classical Agatha Christie manner. Laura's task is to learn the family secrets and ultimately, the identity of the murderer. There is also an optional subplot concerning a hidden treasure. The storyline advances by a quarter-hour when new plot elements are witnessed, with a new act beginning every hour. Sometimes a quarter-hour can advance in a few real-time seconds, if Laura happens to be at the proper place.

Reception

Upon release, The Colonel's Bequest received positive reviews. Johnny L. Wilson from Computer Gaming World opined the game's lack of difficulty would likely disappoint "hard-core adventure gamers (i.e. inveterate puzzle-solvers)" but it succeeded as an "interactive play" that was much more story- than puzzle-driven compared to previous Sierra adventures. He praised the game's use of humor and audio, and called it a "forerunner of one style of future entertainment software".

In the May 1990 edition of Games International, Theo Clarke called the game "solid genre stuff", noting that "the theme reverts to the 'mansion murder' concept of [Roberta Williams' first program] Mystery House". He commented on the radical new approach this game takes, wherein the player has the option of not taking any action except to observe, saying: "Such an approach is not very rewarding, but it serves to demonstrate the essential difference between this and other games". Clarke concluded by giving the game an above-average rating of 8 out of 10 for both gameplay and graphics: "I have found all of the Sierra games quite obsessive but The Colonel's Bequest has a charm all of its own".

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS1 February 1989North America
Amiga31 December 1990North America
Atari ST/STE31 December 1990North America
Windows16 February 2017Worldwide

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.