Ludography
Combat Lynx cover

1984 · Shooter · Simulation

Combat Lynx

This is probably the most comprehensive 'real-time' battle simulation program

Released
31 December 1984
Platforms
Acorn ElectronAmstrad CPCBBC Microcomputer SystemCommodore C64/128/MAXZX Spectrum
Genres
ShooterSimulation
Developers
—
Publishers
—
Perspective
Third person
Themes
ActionWarfare
Languages
English

About

Combat Lynx is a real-time combat flight simulation game developed by Durell Software and released in 1984 for the Commodore 64 and ZX Spectrum, with versions for the Amstrad CPC, BBC Micro, and Electron following in 1985. The game puts players in control of a Westland Lynx helicopter, tasking them with defending bases and troops while destroying enemy forces. Durell Software Ltd. developed Combat Lynx with assistance from Westland Helicopters, the manufacturers of the real Lynx helicopter.

Keywords

  • helicopter
  • tank

Media

The articlegameplay, story, development, reception

Gameplay

In Combat Lynx, players pilot a Lynx helicopter in a three-dimensional, randomly generated battlefield. The game combines elements of flight simulation with strategic gameplay, requiring players to manage resources, defend bases, and engage the enemy in combat missions. It supports various control schemes, including two joysticks, joystick and keyboard, or keyboard only. There are nearly 30 control keys, most of which are redefinable.

Players view the game from behind the helicopter, with the landscape scrolling beneath. The helicopter can fly in any direction, hover, rise, and dip. The screen displays flight instruments, surrounding terrain, and a heads-up display showing altitude, speed, fuel, and weapon status. The landscape is shown from one of the cardinal directions. If the player rotates the helicopter over 45 degrees, the screen briefly blacks out before redrawing the landscape from the new perspective.

Reception

Combat Lynx received generally favourable reviews from contemporary gaming magazines. Several reviewers noted the game's unique blend of action and strategy. Crash magazine wrote that the game "can certainly be played like a shoot 'em up... or as a game of stealthy strategy."

The game's graphics and 3D representation were commended. Crash praised the innovative use of contour lines for 3D graphics, calling it "more effective than an 'illusion' of 3D." Amstrad Computer User noted that "the landscape comes in nicely from the distance and features on the ground get bigger and smaller with distance." However, Your Spectrum criticised the screen redrawing mechanism when turning, describing it as "strange" and potentially disorienting.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1984Europe
ZX Spectrum31 December 1984Europe
BBC Microcomputer System31 December 1985Europe
Acorn Electron31 December 1985Europe
Amstrad CPC31 December 1985Europe

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.